Posted on: August 22, 2019

FEUERBUSCH
Verified ownerGames: 103 Reviews: 3
Shellys pipe dream/ lets check our stock
Ask yourselfs -What moments do people remember from the old build engine games, how are those incooperated into the visuals (we are after all bragging about still using the build engine)? -With complex levels, should we make sure the AI is smart enough to not only stay at the toes of the player, but also to be able to navigate through the levels on their own (or at least make sure it isnt broken)? Lets start with the AI, the biggest problem is the pathfinding, this isnt even entirely related to level design/layout, if you are on a positon above the enemy with stairs leading to you, four out of five times the AI will just blindly charge into a wall and get stuck (especially noticeable in the last mission, ruining it entirely due to how easy it becomes), they rarely care about their surroundings and will blindly rush you straight on, which often results in them getting stuck somewhere, and facing the wall, viciously ofcourse. Now regarding the aesthetics in the game, you may have seen the trailer, or screenshots and it seemed like they are going for a cyberpunk/blade runner ish look, this is wrong. The game is distinguishable into four equally distributed parts regarding the visuals: The cyberpunk/dystopian city, The sewers, the warehouses, the undergroundlab. Making a joke about how sewer/warehouse levels suck is one thing. When i reach the fourth sewer because the game tries too hard to do the "all of the levels are connected with one another, no loading screens" without putting actual effort into transitions (most of the time, there are also a few times where the transitions are done well- who doesnt love train rides in build engine games?) it makes me wish to just go back to the times when were on earth in one moment and on the moon in the other, without going through a intergalactic sewer followed by a intergalactic warehouse both ofcourse looking like regular warehouses and regular sewers, without any twists to them to make them actually interesting.
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