Posted on: September 20, 2025

capitolcpt
Verified ownerGames: 66 Reviews: 3
Top stuff from Subset Games
Really addictive loop. These guys know how to make really good short games.
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Game length provided by HowLongToBeat
Posted on: September 20, 2025

capitolcpt
Verified ownerGames: 66 Reviews: 3
Top stuff from Subset Games
Really addictive loop. These guys know how to make really good short games.
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Posted on: October 5, 2025

twinson64
Verified ownerGames: 161 Reviews: 5
Kaiju statagy fun
Pefert strategic implementation of Kaiju.
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Posted on: October 27, 2025

G.Grant
Verified ownerGames: 8 Reviews: 5
good concept that shouldnt be overlooked
its a solid game that you can win easily, if difficulty was kinda of a problem in FTL, you can win here quickly on easy...yet The game difficulty scales a lot between easy-medium-hard and unfair (this one really does respect his name), so if u wanna play a game thats fun, interesting with solid mechanic, this game has it Now if u are looking for a challenge, go and check the unfair difficulty... u are gonna have a blast there....
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Posted on: November 3, 2025

Christmas_One
Verified ownerGames: 43 Reviews: 9
Great, just great!
Not overly complicated like Concordia more relaxed. More settings and superfast for older computers. Works great, great sound and great, just great...
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Edited on: November 4, 2025
Posted on: November 3, 2025

Rainbow_Lotus
Verified ownerGames: 731 Reviews: 19
An outstanding tactics game with flaws
Let me start by saying, that i adore Into the Breach. Its my favourite tactics game of all time, and im spending countless rewarding hours with the mobile version. Its a fantastic example of a simple and intuitive structure, that is incredibly hard to master. Yet, the game does have its flaws, in giving you not as much control and information, as i would like to have. Dont get me wrong, i love certain rng-aspects in this game, that keep each run unique: Random missions, random encounters, random equipment and pilots during a run, that you need to choose and use to their maximum potentials. Although i wished, that those were balanced better, and not as wild. At the same time, though, i hate elements, that are outside your control and can lead to unsolvable situations: - You dont see, how Veks are going to move in the first turn. - You dont see, which Veks will spawn each turn. - You dont have any control over the abilities that your pilots will learn. I also feel, that the early game, when you have very little options, is pretty boring and repetitive. But when the game really shines, after you carefully specialized your mechs, and when there are countless possible moves per turn, and you feel like a tactical genius after managing seemingly unsolvable turns, there is nothing that would compare to it, at least from my experience. And thats what i love the game for: For making me think deeply, and with pleasure.
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