Posted on: September 11, 2025

dptheog
Verified ownerGames: 114 Reviews: 2
Worth a Replay
Units are unique. Music is catchy. The time travel gimmick is a nice excuse for a run-based title.
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Posted on: September 11, 2025
dptheog
Verified ownerGames: 114 Reviews: 2
Worth a Replay
Units are unique. Music is catchy. The time travel gimmick is a nice excuse for a run-based title.
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Posted on: December 18, 2018
woodrowdouglass
Games: 362 Reviews: 1
Great follow up to FTL
I bought this game on Nintendo Switch, not here, so take it with a grain of salt I found this game when looking for a Switch version of FTL (which doesn't exist). FTL is one of my favorite PC games. I would double-dip and buy this game again for PC if there was a linux version. Pros: * Tight gameplay loop, great for short sessions * You can have one of your pilots persist from game to game, which causes you to become invested in them -- When a crew member dies in FTL, it doesn't hit me as hard as when a pilot dies in Into The Breach * It's a great game for people who like strategy games (Think Advance Wars) but aren't very good at them. It's an accessible version of a turn-based grid strategy wargame. Cons: * It's a little bit too simple, it doesn't have as much replayability as some strategy games; I hope it keeps my attention My only wish is for a Linux version to show up on GOG!
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Posted on: May 13, 2019
thatbillmanguy
Verified ownerGames: 64 Reviews: 1
Fun, FAR more forgiving than FTL.
I can actually save the world in this game! I have NEVER beat FTL (legitimately), even on easy. This game still has it's unfair moments, but most of them are avoidable with a little planning as you learn how to play the game. I haven't quite got the hang of a few of the mechs yet, but this game is probably a good introduction into Rouge-likes if you've never played them. You can customize just about everything from the name of your pilot (including which pilot you choose - each have different abilities), to color of your mech, and as you complete missions successfully and get reactor cores: you can customize your mechs' loadouts and abilities to move and cause/take damage. The best way I can describe this game is, take the plot of Pacific Rim (Alien Kaiju trying to destroy the world and you fight them with your own giant mechs), make it play like the Gameboy Advance game Advance Wars, but you get Doctor Strange's ability to play out 14,000,605 timelines, starting over until you get a successful one.
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Posted on: June 4, 2019
Arkonor
Verified ownerGames: 70 Reviews: 4
Good game but feels lacking
Don't get me wrong, it's a good game, and has tons of replayability. Still, it feels a bit short. Maybe that's because after completing 2 islands you can attempt to beat the final island (and it isn't particulary difficult even though it escalates depending on how many islands you have completed on that run) In my case, after playing a lot of hours the first day, I beated the game completing 3 islands out of 4, and doing the final island. It didn't feel like a challenge, like the final boss on FTL (their other game) That game really gave me the feeling of winning against all odds. Despite of this, Into the Breach is a fun game, and better than some other tactical games, but not very deep
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Posted on: June 5, 2019
kouteki
Verified ownerGames: 235 Reviews: 3
Excellent turn based strategy puzzler
Subset Games did it again. After addictive and highly replayable FTL, they came up with a turn based puzzle strategy that you gotta play one more turn. Into the Breach combat mechanic is unique in the sense that you know exactly know what enemy monsters will do each turn, and for how much damage. It's up to your squad of mechs to destroy, push out of harm's way, or even block their attacks from destroying key objectives and residential blocks. Given that most of the time you will be outnumbered, you have to be creative: e.g. you can push one monster in another's path, and let them kill each other. And often you will have to make a hard choice between sacrificing a residential block (something you can do a finite amount of times before losing the game) in order to accomplish a key objective or save a pilot (while mechs are repaired between battles, pilots die, along with their highly useful skill set and experience). Mechs themselves and their skills are customizable. Preset squads have complementing skills (e.g. Tachyon squad has two mechs that can line up monsters, while the 3rd one can shoot every monster in a straight line), but as you progress, you might find even more interesting weapons for awesome combos. If this game sounds like something you might like, don't hesitate: it is worth much more than what the price tag implies.
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