Now includes the free Advanced Edition Update! This adds content throughout the game, including new mechs, enemies, weapons, missions, and more!
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hol...
Now includes the free Advanced Edition Update! This adds content throughout the game, including new mechs, enemies, weapons, missions, and more!
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent's attack and come up with the perfect counter every turn.
Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!
Popular achievements
Watery Grave
Drown 3 enemies in water in a single battle with the Rift Walkers squad
common
·
55.61%
Island Secure
Complete 1st Corporate Island with the Rift Walkers squad
common
·
60.87%
Sustainable Energy
Finish 3 Corporate Islands without dropping below 4 Grid Power
common
·
32.14%
The Defenders
Finish a Corporate Island without taking Building Damage
common
·
40.3%
Perfect Island
Do not fail any objective on a single Corporate Island
common
·
49.54%
Good Samaritan
Earn 9 Reputation from missions on a single Corporate Island
common
·
33.39%
Immovable Objects
Block 100 Vek across all games
common
·
33.88%
Friends in High Places
Spend 50 Reputation across all games
common
·
40.57%
Emerging Technologies
Unlock a new Mech Squad
common
·
50.63%
System requirements
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DRM FREE. No activation or online connection required to play.
I love turn based strategy games, and this mix of TBS and rogue-like mechanics is just perfect. And just like in FTL, you die all the time, the world is procedurally generated, and stuff is gradually unlocked as you progress further and further in the game. Add to that some great writing and a nice soundtrack, and I couldn't ask for more.
The feeling of the game is straight from FTL with enhanced experience. This game is proof that you don't need heavy graphic and installations that requires 90+ Gb of disk space to be a good and entertaining game.
I can only quote a previous review: "Just one more turn".
On the surface it might look simple, but that apparent simplicity is what makes it so addicting. The limited possibilities of what might happen allows the player, and forces the player as you get further into the game, to think many steps ahead. In that regard it's much like chess, where pieces only have one "move" each, but the game as a whole is strategically very deep. It's not as story-heavy as FTL, and I didn't find myself getting attached to my crews in the same way, but the gameplay aspect of it has much more going on than FTL ever did.
Any Linux users waiting for the native Linux version should just dive in right now. I can say that it runs so perfect in Linux with Wine that it feels like a native game. And the GOG version is better for running games in Wine. I am enjoying the game a ton, and prefer it over FTL mainly because it is turn based. But both games are excellent of course. Turn based strategy with RPG elements are perfect in this release.
When I picked up ItB I was sick, a nasty flu. While I was dreaming in bed, the small cartoon figures became pulverizing robots and nightmarish aliens. I couldn’t sleep well. A chaotic struggle between mech and Vek went on in my head. Two blows and half a block of buildings collapsed together with a burned down gigantic hornet. It kept repeating over and over again. There was no control. And while the feeling of putting down monsters felt good, I was robbed of sleep and felt powerless.
The time my fever broke, I know how to smash the ugly alien faces against mountains and drown the xenos in the ocean.
Over time, I learned how the monsters (roughly) act, which will (likely) spawn, how to place mechs to deal considerable damage this turn, and avoid being an easy lunch next turn. I learned what is "acceptable collateral damage". But most of all, I got the hang of using aliens against their own kind. Having a 3 damage smash is often less effective than a 1 damage push. The knockback disengages an alien from eating a train, and may set it up to eat or being eaten by another Vek.
In ItB you will be able to (almost) fully control the game, while still keeping the challenge fresh by throwing unexpected surprises in your direction. The gameplay is less FTL-like exploring, instead focuses on “perfect knowledge”. You interrupt Vek mid-turn and exactly see how your actions play out. A poor decision will result in a serious set-back, but rarely in immediate defeat. The game is very well streamlined.
ItB borrows mechanics from FTL (dev's former game). A game lasts 1 to 3 hours, earning you a new team of mechs or nothing at all. You control a handful of sprites on a limited grid. You go through a few zones, each in a handful of battles. You gather random stuff to equip your mechs, making each playthrough unique.
The only downsides to the game are that it is relatively small, and there is hardly any persistency between playthroughs... except your knowledge of the game.
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