Posted on: November 7, 2014

fahbs
Games: 353 Reviews: 88
Decent fun for 3 hours
Infested Planet would best be called a "Tower Offense" game where it's sort of like a traditional tower defense game against endless waves of enemies except your units are mostly mobile as they go on the attack. There are alien hives that send endless waves at your bases while you order marines around. Kill a hive, capture the area for upgrade points, be sure not to let the aliens retake it. Every time you capture a hive, the remaining aliens grow stronger in the form of an upgrade. Capture all points before the aliens get too strong and overwhelm you. What I like is that you never waste upgrade points. You can sell them for full refunds at any time to try and change your strategy. What I DON'T like is that 75% of your options are worthless. They are about 20 different upgrade choices for your marines and you will literally only use about 4 of them. The intent was to juggle and adapt to the ever changing aliens; swap out different weapons for different situations, build turrets at strategic points, etc. But the most effective strategy is to simply build a medic unit, grenade upgrade, then proceed to spam as many minigunner marines as possible. Nothing else comes close to the value offered by grenades and healing minigunners. To test this, I tried the game's weekly challenges where you compare your scores to other players. I went with mindless minigunner spamming and on my very first try got the #4 GLOBAL score on the leaderboard. Getting a higher score to crack the top 3 (in the WORLD) would have just been a matter of perfecting my micromanagement of that strategy, not changing the strategy. It's a shame because if all the options were viable as intended, this would easily be in my top 5 strategy games of all time. Buy it if you're okay with 3 hours of decent fun, but realize it's nowhere near as tactically flexible as it appears.
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