On the evening of the fall of the Berlin wall, a young woman plunges headlong into a parallel dimension to find her missing work colleague who has disappeared under mysterious circumstances. While the checkpoints in East Berlin are still being overrun by crowds of people, Nora escapes fro...
On the evening of the fall of the Berlin wall, a young woman plunges headlong into a parallel dimension to find her missing work colleague who has disappeared under mysterious circumstances. While the checkpoints in East Berlin are still being overrun by crowds of people, Nora escapes from this world, into unknown layers of time and into an unknown fate.
Profound story: Experience a classic story-driven first-person shooter with about 4 hours of gameplay
Tight atmosphere: Dive into a lovingly designed world full of mystery and lynchesque surreality
Deadly danger: Enemies lurk around every corner - defend yourself with 4 different weapons
Unique setting: Berlin at the time of the fall of the wall meets a surreal industrialized city
Experimental soundtrack: Synthesizer, acoustic instruments and melancholic vocals
Berlin, 9th November 1989: The streets are full of people. After four decades of division, thousands of cars are rolling across the inner-German border. The Wall is finally open!
At the same time a man disappears in a secret research facility near East Berlin. His goodbye message reaches you too late. You drive back to the office, where the State Security has already destroyed all records of the research project. The complex is deserted and empty.
The search for Walter takes you deep into the center of the facility - right into the heart of the universe, where time seems to stand still. The dark secret lurks - well hidden - behind the curtain. In the end, it is horrible insights and the questions of responsibility that make you dive deeper and deeper into a strange, surreal yet familiar world.
A short but exciting game from a relatively small studio that clearly put a lot of heart and soul into it. This could mark a fantastic future for Bleakmill. With a few finishing touches here and there, INDUSTRIA could become an IP that doesn’t need to hide from any AAA title. All in all, the game gave me a feeling of being in a mix between HL2 and The Vanishing of Ethan Carter.
This could've been so much more than what it is. The entire story feels cookie-cutter with no explanations for anything. Story elements are just abandoned half-way through the game and combat mechanics are terrible.
So let's get the obvious out-of-the-way first: This game - painfully obviously - tries to be the next Bioshock. It fails miserably at that but because this goal was the first and foremost thing to achieve for the developers, there is nothing else left.
During loading screens, there is an advice stating something along the lines of "before using a healing potion, maybe look around first if there is any food to consume". ... ... ... There is no food to consume in this entire game. This is the level of lacking polish and structure the game is. Not even the loading screens are accurate.
Good game, but the premise was very confusing and went unexplained; probably will be explained in the second installment. Its also a little short in my opinion, ending like it did caught me off guard.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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