On the evening of the fall of the Berlin wall, a young woman plunges headlong into a parallel dimension to find her missing work colleague who has disappeared under mysterious circumstances. While the checkpoints in East Berlin are still being overrun by crowds of people, Nora escapes fro...
On the evening of the fall of the Berlin wall, a young woman plunges headlong into a parallel dimension to find her missing work colleague who has disappeared under mysterious circumstances. While the checkpoints in East Berlin are still being overrun by crowds of people, Nora escapes from this world, into unknown layers of time and into an unknown fate.
Profound story: Experience a classic story-driven first-person shooter with about 4 hours of gameplay
Tight atmosphere: Dive into a lovingly designed world full of mystery and lynchesque surreality
Deadly danger: Enemies lurk around every corner - defend yourself with 4 different weapons
Unique setting: Berlin at the time of the fall of the wall meets a surreal industrialized city
Experimental soundtrack: Synthesizer, acoustic instruments and melancholic vocals
Berlin, 9th November 1989: The streets are full of people. After four decades of division, thousands of cars are rolling across the inner-German border. The Wall is finally open!
At the same time a man disappears in a secret research facility near East Berlin. His goodbye message reaches you too late. You drive back to the office, where the State Security has already destroyed all records of the research project. The complex is deserted and empty.
The search for Walter takes you deep into the center of the facility - right into the heart of the universe, where time seems to stand still. The dark secret lurks - well hidden - behind the curtain. In the end, it is horrible insights and the questions of responsibility that make you dive deeper and deeper into a strange, surreal yet familiar world.
Graphics are great, story start and middle is really good but ending is just bad, could have been better, it is a little on the short side. over all I enjoyed this game, felt like a combination between action and walking simulator.
The good:
- Beautiful ambiance, feeling and environments.
- Weapon sounds and design (oh my, that bolt action rifle!)
- Raytraced shadows and occlusion.
The bad:
- Bugs (autosaves sometimes don't remember enemies status, weapon switch blocks, movement issues (unable to turn around more than certain quantity of degrees). Had to quit and launch the game again because of these last two.
- Crashes.
The ugly:
- Story kind of underwhelming. Could have been a little more elaborated in the same timespan.
- RT does not reflect player, lighting on gun models isn't consistent sometimes.
- Heavier optimization would have been nice, although certainly there's only so much we can ask for given the scope of the project.
Conclusion: The potential is there, definitely. A short but mostly enjoyable experience. I hope to see more games from this studio.
Industria is a game with a lot of interesting ideas, beautiful environments, and great atmosphere. Large, intense shootouts are not its primary focus, though the gunplay is certainly not bad either, all of the game's guns have a very satisfying punch to them. Industria's main focus is on its world and its gorgeous environments, which is what keeps the game above average.
Industria does indeed have some issues though. It is horribly, horribly optimized and the framerate can get choppy at the best of times. This is the single biggest problem with the game. The enemies, while varied in appearance come in two distict flavors, charge into CQC, and for those enemies with guns, line strafe erratically. You'll also often come across ammo that you have no need for. Industria is also quite short, roughly three to four hours to complete, and the ending is very abrupt and mildly unsatisfying.
But if you want a short, atmospheric experience with not too intense combat, give Industria a shot.
I'll keep it this short and sweet just like the game!
Decent little shooter that has some good atmosphere, music and story.
Pretty well polished too, and take your time to soak it in as i completed it in 3 hours.
They did very well for a small team of people making their first game and hopefully they'll make another.
INDUSTRIA has an interesting story that I think ended abruptly. There are things that are never explained, like the developer rushed it at the end. The graphics are nice but the game was extremely taxing on my i7-10700k not my nvidia 3080. It is so unoptimized!! The controls are clunky and floaty, I had to use the mouse for aiming and shooting the pistol. There 5 weapons in all and the shotgun is the only one that feels like it has any power. I love the variety of enemies! Five unique robots, all with very different killing styles and very good animations. I had to restart the game several times because of corrupt save files, so NOT cool. I really like the game but I cannot recommend it until it's fixed. The developers need to optimize, fix the controls and fix the dang save system. I wanted to give this a thumbs up but it it's current condition I can't.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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