Do you have the necessary ambition and skills required to carve up underdeveloped nations and expand your country’s sphere of influence? Then go forth and conquer the world using any and all means available to you. Exploit the New World for its cornucopia of riches and resources as you race towards...
Do you have the necessary ambition and skills required to carve up underdeveloped nations and expand your country’s sphere of influence? Then go forth and conquer the world using any and all means available to you. Exploit the New World for its cornucopia of riches and resources as you race towards imperial supremacy over the entire world. You won’t be alone in your endeavors, however, as your Ministers are there to give useful advice whilst you retain the ultimate control over the fate of your nation and, eventually, the entire world.
Imperialism offers turn-based strategic gameplay in either a randomly generated world or in a scenario based on historic events. Choose from seven industrial powers including Great Britain, Hungary, Sardinia, Italy, Russia, and the Ottoman Empire and three different points of historical interest: the very beginnings of imperialism in 1820, in 1848 which was the year of tumultuous revolutions, or in 1882 and the nascent beginnings of the arms race that led up to the Great War. Take the reins of command and remake history as you dominate the world in Imperialism!
An ingenious AI provides and maintains a unique strategic personality for each of the Major Powers.
Cabinet Ministers assist you in various ways with advice and direction, depending on the difficulty level.
Use the subtle art of diplomacy or the equally effective art of trade as you forge alliances or dominate your enemies.
Make numbers go up, maximize resources, exploit everyone, deal with computer being a cheating vindictive b******, repeat.
Marvelous.
Seriously though, a nice mix of simple and complicated. Not nearly as good as modern stuff, but it fits into a weirdly plesant niche for when you want something a little brainy but repetitive and simple.
Oldie and still so goldie.
A lot more stable than the Mac version of those days (this GOG version is NOT Macintosh compatible, although emulators should be able to run it easily I guess). And I mean a lot; after several playthroughs and many, many hours I had only few crashes (nearly all related to the manual battles).
After rethinking my strategies from decades ago, I learned to play through hard difficulty AND win battles that seemed impossible before.
Regarding the crashes and manual battles, using Otto (autoplay) has a tendency to cause crashes. So avoid Otto here. As game manual says as well, you probably play better than he does.
If you're looking for a game with smart AI, this isn't for you. Here the AI is very limited and very predictable, to the point that a war with a single major power is very easy and over soon after it started, if you're prepared enough and know what you're doing. On the other hand, the AI has a tendency of surprising sometimes, especially when it comes to diplomacy. You never know when a single-front war suddenly becomes two-front.
There's high-scoring, but it's badly balanced. Playing to the end of time with a single opposing capital left and amassing merchant fleet is a way to break it completely.
One of the aspects I loved in this game is, that if you actually read the stuff in the game (like tech descriptions), you learn real history. Even the news articles in the newspaper presented at the beginning of every turn give some insight of historical things and events and at least give some idea of their real occurances in years. Someone here in reviews said something about "tongue in the cheek" regarding the news articles, but I never saw them that way - they rather give insight of how silly people were in the 1800s from our perspective.
This game has some silly bugs, flaws and things that could have been done a lot better, but I think it's very worth of all the hundreds of hours (if not thousands) I've poured into it.
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