Posted on: December 14, 2021

Eggbutts
Verified ownerGames: 137 Reviews: 12
Cool setting!
The combat can be quite punishing in this game. Playing on normal difficulty, I found the balance was fine, except just how hard some of the enemies can hit. Getting hit in melee can be 60% of your health in the midgame. Graphically, the game is veeeery nice. The developers even released an update to support NVidia's DLSS and AMD's FSR just a few days ago. The facial animations are impressive too! The story...? Well, Aloy's story is kinda boring. You can recognise this early on when, as a kid, she says something about being determined to win the tribe's contest - and then TRAINING MONTAGES into her adolescence. However, she is a real character in dialogue. She acknowledges that she's a badass, and voices her exasperation when she gets sent on errands. However, the setting for the game - the faux-organic machines, the tribal factions, the gigantic ruins - is just so darn... cool! The story gets so much more interesting in the second half when you start investigating humanity's downfall and revival. Where Horizon loses a star is rewards and progression. Quests give lots of XP which is useful. But you never get any useful items from them, only generic reward boxes. The merchants have nothing worth buying, so you end up with loads of currency - then when you reach the big city about a third of the way through the game, you can probably afford a couple of the best weapons/armour in the base game. The collectibles only have generic rewards taped to them, which is sinful. Collectibles with no rewards, and rewards that are too easy to obtain, in the same game! I'm miffed. So I was very happy to see them fix it in the DLC!!! In the new area, collectibles ARE the currency and you can get unique weapon/armour modifiers from doing quests.
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