Holy Potatoes! We're in Space?! is a roguelike, space adventure game with management elements and turn-based combat. Manage your very own spaceship and explore a procedurally generated universe with hundreds of planets to explore for resources, and enemies you can encounter for intergalactic space b...
Holy Potatoes! We're in Space?! is a roguelike, space adventure game with management elements and turn-based combat. Manage your very own spaceship and explore a procedurally generated universe with hundreds of planets to explore for resources, and enemies you can encounter for intergalactic space battles.
Encounter dozens of different space races, such as cosmic carrots, zany zucchinis, obnoxious onions, and even space whales! Take part in epic boss battles and save your grandfather, Jiji, who was incarcerated by the evil federation, The Eclipse.
Craft hundreds of weapons for your spaceship
Hire engineers to become part of your crew and man your ship
Explore dozens of planets and galaxies, or why not explore the whole universe!
Gather resources to upgrade your spaceship and craft weapons!
Combat evil galactic broccoli and extraterrestrial carrot spaceships, and many others!
Too cutesy, and the storyline is tedious to click and read through - there's a setting to make the text appear faster, and you really want to do that. You're playing this for the battle tactics, but after the first few solar systems you're strong enough to beat everything. The food jokes and lame puns don't make it any better. After the first few solar systems I tried to quickly click through the dialogue because it was meaningless.
The "hardest" boss battles consist of the bosses respawning several times. Tedious and annoying.
The challenge is that you can't get weapons consistently. You have to be able to assess which weapons you have that can be used effectively against enemies. You need a healing weapon, at least one heavy hitter, and something that hits multiple targets to finish off weakened weapons on your enemies. Once you get a bridge that can handle four weapons, get a second heavy hitter. Early in the game concentrate on training your weapons builders. You want at least two.
Each solar system you have a limited time to run amok and complete the objective before you have to run to the next solar system. If you run out of time, you get attacked by a ship that can't be beaten. It's far stronger than even the boss at the end. Once you figure that out, you can usually burn down your time in each solar system until you have three days left. BUT, in the last solar system you can't burn down time. You have a lot of objectives to finish - and each new objective pops up as you finish one off. I was two days short of being able to make it to the last battle and had to restart from my entrance to the solar system.
There's also a weird mix of very shallow pop-culture references. Lots of references to Lovecraftian horror. A couple references to Star Wars. One character from Ghost In The Shell. All done in a "food" theme. It's not coherent.
I'm an avid gamer so I'm still going to play this once a month of something. But it's not a great game. And on top of that the learning curve is a bit high. So mediocre gameplay experience (repetitive turns during battless) paired with a bit of a learning curve makes this game not so great. It's not bad but there are plenty better games.
This game and the other games in the series are ALWAYS a fun play. The pop culture references and the plays on words just make it funny and a lot of fun to play. I've purchased this game on 2 separate consoles simply because they're just that much fun to play. Simple so don't expect something mindnumbingly hard but so much fun
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