Posted on: September 9, 2025

TheLepazu
Verified ownerGames: 1 Reviews: 1
I might be bugging
I might be bugging I might be bugging
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As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.
Hollow Knight is © Copyright Team Cherry 2025
Game length provided by HowLongToBeat
Posted on: September 9, 2025
TheLepazu
Verified ownerGames: 1 Reviews: 1
I might be bugging
I might be bugging I might be bugging
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Posted on: September 9, 2025
Tomolga
Verified ownerGames: 3 Reviews: 1
this is gonna be goty
i love this game so much this deserves goty
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Posted on: September 9, 2025
m_j123
Verified ownerGames: 8 Reviews: 2
wanna play 2d sekiro
no bugs in the game except I cannot change the resolution and framerate . This game had some moements that made my thumb hurt . No other game has done that except sekiro shadow die twice. Definitely a must buy.
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Posted on: September 9, 2025
Violet_CLM
Verified ownerGames: 104 Reviews: 1
Extreme highs and mostly fixable lows
Silksong is about movement and rhythm. Running at high speeds, launching yourself forwards through the air, climbing up and down walls, constantly heading toward something or dodging something or flinging yourself at something. Over and over I pulled off some epic feat and thought "the Knight could never have done this." You can heal in midair now, which is massive. There are very cool bosses--the Father of Flame is amazing, could be its own game. There's repetition, e.g. many bosses drop rocks (or similar) for one attack, but they're cool (and fast!) nonetheless. Even at the game's lowest points, the bosses (except the hated Savage Beastfly) kept me going. There are cool details everywhere. Enemies have swords and will fence with you, leading to many perfect moments. Deep Dock explosions had me gasping. The mountain climb is fun and epic. The Mist is a simple principle but extremely satisfying. Hornet's characterization as always kind and respectful is lovely, and makes the Slab and the Bellhome all the more impactful. The game's problem is not the HARD stuff but the BORING stuff. Lots of layout filler. Endless tiny dark tubes for walljumping. Repetitive secret walls and shortcuts. The Citadel is a maze that goes on forever. Let Hornet run! Long runs to get back to bosses from the nearest save point. Mostly not difficult, just mostly unchanging and uninteresting. (You do revive immediately outside the First Sinner, like a dream boss from Hollow Knight, but there's still a bit of a run to change your loadout.) Loadouts are very cool with lots of choices and useful upgrades, especially the blue ones, but expensive. I beat the game but still need ~2000 more rosaries. I know grinding spots and I have the drop-more-rosaries tool but... boring. Platforming challenges are doable. Making the spikes do two damage? Just not fun, regardless of how hard it is. Some quests are fun and unique, but too many are just "kill X enemy Y times." More grinding, boring.
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Posted on: September 9, 2025
willianJD
Verified ownerGames: 24 Reviews: 1
A ton of fun if you like a little spice
Everything from the jump has the sign of extreme quality to it; The ui is slick, the graphics and soundtrack are gorgeous, and the controls are very smooth and work flawlessly despite my unreasonable demand to play using 3 separate controllers simultaneously: I'll switch on the fly between keyboard, gamepad and arcade stick depending on my mood and it works just fine, which is quite rare to see and i really wish other games would let us do. No doubt you're aware of the complaints regarding difficulty and enemy balance. Going through the middle of the game, i can't say there've been many situations where i feel like the game has led me to a "cheap" death; almost every time i died, the feedback on what i've done and what should've been done differently was clear, and as a general rule i was able to get past every room i've been to so far in a reasonable amount of time. The exception to this would be enemy gauntlet rooms, as i find they often create situations where one enemy of a group of enemies will use a move that controls the ground space while another enemy uses a move at the same time that makes it so you can't jump, completely walling you off unless you have space to run away, and some of these gauntlet rooms are really small. This game feels comparatively more linear than HK; because of that plus most rooms seemingly being combat focused with relatively less varied traversal/item collecting/puzzle rooms, the joy of exploring the map is a bit dampened, and you often don't get to be fully refreshed from the feeling of mental exhaustion gained from learning the previous combat room before you find yourself in another cycle of tricky combat, however in those rooms the feeling of mastery is there to be found in spades. In short, this game doesn't pull any punches, but it does punch far above its weight class in terms of charm and quality that it oozes at every moment, which makes the overall experience very positive and enjoyable when played in short bursts.
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