Posted on: September 5, 2025

chillperson
Verified ownerGames: 1 Reviews: 1
no reason to be this hard
the weird difficulty spikes are so unncessary. what is the point of having 2 damage done by half the enemies?
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As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.
Hollow Knight is © Copyright Team Cherry 2025
Game length provided by HowLongToBeat
Posted on: September 5, 2025
chillperson
Verified ownerGames: 1 Reviews: 1
no reason to be this hard
the weird difficulty spikes are so unncessary. what is the point of having 2 damage done by half the enemies?
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Edited on: September 18, 2025
Posted on: September 6, 2025
EternalFiresoul
Games: 86 Reviews: 3
Made only for the top 1% of HK players
This game is the Hollow Knight equivalent of the Metroid Impossible mod. I logged over 500 hours of play in Hollow Knight with 95% achievements, including steel soul and steel heart. The only things I never managed were the path of pain and beating Absolute Radiance. It is one of my all-time favorite games, so I went into Silksong with high expectations and was bitterly disappointed. This is my updated review after 32 hours of play, which was a total slog, and I was forced to quit, delete, and get a refund. I fully believe that shills and bots are responsible for the game's overwhelming 5-star review count. The others come from diehard HK fans who gave it 5-star reviews 5 minutes after it released, certain it would be the greatest of all time, so those reviews are not real. The only reason the game launch is such a financial success is due to the anticipation of the fan base. We all bought it the instant it came out, but many players have buyer's remorse and sought refunds or wished they could. I anticipated and really wanted to love this game but I can't. It is a beautiful game, has good music and ambience, and since I unlocked the reaper crest early on, I didn't have to deal with the angled dive combat and pogo problems as much, which helped a lot. But it wasn't enough. The game is so brutal and unforgiving that it feels as if Team Cherry made it only for the top 1% of masochistic players who could beat the pantheon of Hallownest with all bindings at the same time without taking a single mask of damage. It was an absolute chore to play the game and rarely resulted in any enjoyment. I hated playing but hated the idea of giving up, so I kept trying. The slight enjoyment that came through getting new gear or an upgrade were overshadowed by the fact that the upgrades do not keep pace with the increasing difficulty. You start with 5 masks of health, but it is actually 3 for all bosses and many common enemies, so finally getting that 6th mask is pointless. You still die in 3 hits. I was thrilled when I finally managed to upgrade my needle, expecting enemies to die twice as fast. They didn't. The common enemies that took 3 hits still took 3 hits. Enemies that took 18 or so hits previously now only took 15. What a joke. Also, the brief thrill of discovery in exploration far too often ended in disappointment when the reward was nothing more than a slight amount of currency that I could farm elsewhere. Other players have already noted how difficult the game is, but I want to underscore that fact, especially when it comes to flying enemies. Many are chaotic, can hit you from long range, and you have little hope of dealing with them while also dealing with a melee opponent or a swarm of enemies, and that is never more true than when locked into forced combat rooms with successive waves of enemies, which happens far too often. RNG plays far more role than skill in such encounters, which is never fun. There is even such a room with lava and disintegrating floor where every enemy is a flying enemy, and if by some miracle you beat the enemies, you then have to parkour escape the rapidly rising lava while being attacked by other flying enemies. I died every time and gave up. It felt like punishment for daring to play their game. Many bosses are also ludicrous. I tried massive beastfly dozens of times before giving up. It has a million hit points, spawns infinite adds, many of them fliers, tracks your elevation when flying across the room, and enrages early rather than when it is half dead. I won't go into detail on all the bosses I faced, but most of them kill you so fast that you can't even begin to see if they have a pattern. It takes numerous deaths and run backs to even get a hint of how the fight goes, which is not fun. If they want to have such nasty bosses, at least place a bench right outside the boss room. Many other players have underscored the frustration of bench placement, difficult and annoying boss run backs, having to pay to save, and ridiculously hard parkour areas. I didn't mind farming currency to unlock maps or benches, as I expect some farming requirements in most games, but Silksong goes to extreme effort to make the player's life miserable. Nothing is worse than the parkour in this game, which is what eventually forced me to quit. I needed the equivalent of the monarch wings for double jump to advance any farther in the game, so I found myself trying to climb Mount Fey. I made the mistake of starting the climb without first watching a video of someone doing it. It is the most impossible for casual, average, and even good players parkour nonsense that I have ever seen and have since heard other players state that it is far more difficult than the path of pain. The biome is freezing cold, so you die just by being in it when outside of widely spaced warm spots, so you can't take your time. There is no ability to heal along the way. There are sections with freezing water below, and falling into it is certain death. It requires perfect control, precise placement, and the reaction time of a striking cobra all with zero mistakes. I gave up and came back again and again over two days, and through sheer stubbornness I finally managed to reach what I thought was a halfway point bench. The next sections were even more difficult, and I finally looked up a video, whereupon I discovered that I was merely at a bench a third of the way through and that the rest of the climb was well outside of my gaming skill set. The parkour climb is well over a dozen sections long, and I was screwed. I had saved and couldn't get out again, as it was designed for one way travel and was even harder the other direction. I had to delete the game, and as the overall experience of Silksong was one of torturous work and punishment rather than enjoyment, I will never play it again unless Team Cherry patches it to fix their numerous mistakes. Another failing is the spell mechanic. Since the game is so brutally hard I rarely had the silk to cast a spell because I almost always needed to heal instead. The few times I did cast spells they made no difference in the combat, unlike HK, so it was a complete waste of silk, and then I died because I later needed a heal and couldn't. Currency is another failing. You need two types. They only should have one and should have made the tools regenerate for free when saving at a bench. The game is hard enough already, and after failing boss fights a few times they get even harder because you have no more tools for future fights, making the game even more tedious and punishing. My initial review was 1-star, but occasionally as I played more I would experience a bit of enjoyment here or there and think the game had more promise, so I would increase my star rating, but in the end it fell back down to 1. I also read many reviews, seeking out those of players who made it farther than I did before quitting, and all of them said that it only gets worse. The bosses get even harder, the parkour even longer and more ridiculous, and none of the upgrades improve quality of life. One player even said that it felt as if every 'upgrade' was actually a punishment, because after each one the game became much harder. So no thanks, Team Cherry. I want to play and love your game. I want to explore the full extent of the world you created, but I can't. Fix the game or lose the majority of your fan base. We won't be duped again. I will certainly never buy another one from you unless you listen to the reviews of actual players and make appropriate course corrections. My overall recommendation: RUN AWAY! Save yourself from frustration and disappointment. Wait and see if they apologize for inflicting this nightmare on their fans and patch the game before spending your money.
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Posted on: September 5, 2025
Kaitsuh
Verified ownerGames: 65 Reviews: 1
In many ways step down from original
Many things that make the game worse than original, and feels outdated already. It is unfortunately obvious they went into a monastery for 7 years and did not look how the genre has been improved with quality of life. - Bad difficulty curve, game is not following principles they said about accessibility and it being a "new game, not just continuing where original left off". Typically games these days have optionality for early challenges. - Economy is extremely annoying, boring, and padding the game length for no reason. It takes around 4 hours into the game until you get amazing basics like "being able to see where you are on the map" (still consumes perk point), and barely getting on top of having maps. You literally get no meaningful upgrades, not even a single heart or damage upgrade in like 10 hours / first five major bosses - Increased boss runbacks, ridiculous over 1 minute runs. Way longer than in the original. Padding game difficulty and length again for no reason, boss runbacks are not meaningful difficulty - Almost bug-like behavior of lacking i-frames and boss whirlwind attacks being able to hit you 2-3x 2dmg hits for instakill. Also even touching obnoxiously unclear ass hitboxes of opponents is also 2 dmg. Almost everything is 2 dmg and wait until you see 3 dmg hits, your first heart upgrade takes forever and is basically meaningless - Fast travel is tedious still, you waste so much time walking back and forth. Should be bench-to-bench straight from map like better games of the genre these days. TLDR: Lots of work needed especially on quality of life (see modern metroidvanias like Ender Lilies that mark the map well for obstacles and important things, fast travel, meaningful upgrades at steady pace), difficulty curve and optionality, economy, removing pointless length-padding and grinding etc.
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Posted on: September 6, 2025
Quantillusium
Verified ownerGames: Reviews: 5
An F.U. to Hollow Knight fans
The first couple of hours of the game are quite alright and feel pretty good, but very quickly you come to realize how brutal, unfair and punishing both the combat and platforming are. Initially, your movement is very limited, but you will encounter basic fodder enemies that move faster than you, take no knock-back from your hits and just charge through your attacks and hit you. Nothing you can do about it. Basic fodder flying enemies are the end-game bosses of Silksong. Their speed and erratic movements will destroy you while you flail about like a noob, even after more than 10 hours of play. Many basic enemies hit for 2 damage, just like bosses do. The platforming is equally brutal, especially with Hornet's early down attack, which is a diagonal downward movement. There are areas that are extremely frustrating to traverse due to this. At this time, I fought only 3 or 4 bosses, I think. A couple of early ones felt good, but the last one especially felt unfair. It was mostly due to it summoning flying enemies, which are the absolute end-game bosses of the game, more dangerout than the boss itself. It took many tries to defeat this boss and I cannot say it was skill that won the day. It felt like I just got lucky on that attempt. To this point in the game I have not been able to upgrade my health or weapon damage, but it feels like I should have been able to already. Speaking of bosses, combat rooms return, where multiple enemies spawn in succession and you have to defeat all of them to unlock the door to continue. These have been far more difficult than any boss so far. I would like to believe that the brutal difficulty and time wasting tedium is just a matter of balancing that will get polished with future patches, because as it stands, this game is not at all welcoming to new players, except maybe Dark Souls elitist masochists. In some ways it feels like an F.U. There are some good things too, but I hit the character limit and can't tell you about them.
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Posted on: September 5, 2025
skavinger5882
Verified ownerGames: 23 Reviews: 1
Good but no Hollow Knight
Pros: - Hornet feels great to control - Game is gorgeous - Music is amazing Cons: - Significantly less fun then Hollow Knight mainly due to change in difficulty. - Most enemies feel like health spunges taking way too long to kill, in Hollow Knight there were ways to mitigate this avaialable not to far into the game. You'd hit the Mantis Lords and if you died you'd be litterally told to go get a Nail upgrade, even before that you could pick up things like Shaman Stone or Fragle Strenth to deal with the tougher early-mid game enemies. In Silksong those upgrades are all locked behind very tanky enemies and hard boss fights, and if you get stuck the games answer is basically tough luck get gud no alternate path to get something to make the fight easier.
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