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To us society is normal. We walk the streets fearing no one and nothing. Yet through his ice blue eyes, Agent 47 sees a wo...
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To us society is normal. We walk the streets fearing no one and nothing. Yet through his ice blue eyes, Agent 47 sees a world of potential threat and danger. He watches interested, but uninvolved. Your time has come to enter the Hitman’s world. A world where you trust no-one but yourself, a player in a deadly game, a warrior on a battlefield most people don’t even know exists.
This slick 3rd person action-adventure game presents a mix of stealth and combat. As the Hitman you must move without sound, kill without emotion, and disappear without trace. There are many ways to finish a mission and it is up to you to find the best, most silent one. At your disposal is an impressive arsenal of weapons and gadgets available for purchase between missions. Carry out your ‘hits’ effectively and a story of greed, power, and jealousy will start to unfold, in addition to a considerable amount of blood money.
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Hitman Codename 47 is an odd one to write about. On one hand, it created one of the best stealth franchises, and on the other, it's clunky, ugly, and the level design is rigid. If playing this game first without any knowledge of the sequels, then I could see a lot more enjoyment being had here. The biggest problem for Hitman fans wanting to experience or revisit this game is that so, so many quality of life improvements have been made over each iteration that going back to this game feels obtuse and frustrating. Let's talk about the level design, for one. If played before any other Hitman, this game plays like a stealth/action hybrid with some very strong puzzle elements (that can sometimes be way too ridiculous to get without some sort of walkthrough). It's a hassle, but it's a fun challenge. Now, if played after Hitman 2 and onwards, this feels like taking a big step backwards in terms of design. For one, this game didn't have the rating system of the later games, which really dampens repeat playthroughs. Levels often only have one "correct" way to silently assassinate a target, and it often involves heavily scripted story sequences that take control away from the player. Enemy AI has way too itchy of a trigger finger. One slight awkward move and the entire level is gunning for you. Instead of big open sandboxes, you mostly get linear levels with a few exceptions. It's easy to see how this turned into the greatness that was Contracts and Blood Money, but it's just hard to go backwards so far. Graphically, the game does look dated, but it isn't so bad that it's unplayable. The physics are as hilarious as ever, which lends some charm to the game. Voice acting is also pretty awful, but in a good way (think Resident Evil). Overall, you won't have a bad time with this game, but you'll almost assuredly have a frustrating one. Would I reccomend it? Maybe. It all depends on how much you can put up with mechanics that were improved exponentially in later entries.
This is the first Hitman game in the series, but I would only recommend playing it for nostalgia or if you really want to see where things started. The graphics have not aged well and the controls are difficult to work with. You're better off playing something later in the series.
Oh, the game was awesome. So good that this year (or was it last?) me and my brother replayed it and it still's awesome.The only thing that bugs me that there is no saves through the mission. Yep, baby, das ist true pc-hardcore :))). Like in even more older games, sometimes you would die and die, until you understand the enemie's pattern or find the flaw in their defence. Of course, if u played it before, answers pop up on their own :-).
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