Posted on: June 5, 2019

samael21walter
Games: 277 Reviews: 5
The Beginning
Hitman Codename 47 is an odd one to write about. On one hand, it created one of the best stealth franchises, and on the other, it's clunky, ugly, and the level design is rigid. If playing this game first without any knowledge of the sequels, then I could see a lot more enjoyment being had here. The biggest problem for Hitman fans wanting to experience or revisit this game is that so, so many quality of life improvements have been made over each iteration that going back to this game feels obtuse and frustrating. Let's talk about the level design, for one. If played before any other Hitman, this game plays like a stealth/action hybrid with some very strong puzzle elements (that can sometimes be way too ridiculous to get without some sort of walkthrough). It's a hassle, but it's a fun challenge. Now, if played after Hitman 2 and onwards, this feels like taking a big step backwards in terms of design. For one, this game didn't have the rating system of the later games, which really dampens repeat playthroughs. Levels often only have one "correct" way to silently assassinate a target, and it often involves heavily scripted story sequences that take control away from the player. Enemy AI has way too itchy of a trigger finger. One slight awkward move and the entire level is gunning for you. Instead of big open sandboxes, you mostly get linear levels with a few exceptions. It's easy to see how this turned into the greatness that was Contracts and Blood Money, but it's just hard to go backwards so far. Graphically, the game does look dated, but it isn't so bad that it's unplayable. The physics are as hilarious as ever, which lends some charm to the game. Voice acting is also pretty awful, but in a good way (think Resident Evil). Overall, you won't have a bad time with this game, but you'll almost assuredly have a frustrating one. Would I reccomend it? Maybe. It all depends on how much you can put up with mechanics that were improved exponentially in later entries.
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