Posted on: July 19, 2018

QueenElbereth
Verified ownerGames: 8 Reviews: 2
Restored my faith in human creativity
Don't remember the last time I was this feverishly enthralled by anything. I was thinking that after a certain age, any excitement you feel about entertainment will only be subdued at best. Although I was a Kickstarter backer and fully expected to love this game (because Coles, duh), I wasn't prepared to be so instantly taken in, I barely spoke to anyone for the week I played this. This game essentially restored my faith in human creativity. As other reviews here have already mentioned, this game has pretty much everything fans loved in the QFG series: hand-drawn graphics that set up that distant fantasy land atmosphere with a gameplay so immersive you feel part of that world, enchanting music to elevate that, characters you'll never forget that you actually miss once the game ends, and more importantly an intricate plot woven into and through all these components most masterfully. Concurrently there are also fresher and newer aspects to the gameplay so it doesn't feel repetitive, which brings me to the time aspect. I wasn't a fan of the time-sensitive nature of the game at first when I read reviews, although I got that it is required in a game that simulates the university experience. I mean I get a lot of anxiety in real life with regards to time-management and now in the game too? Also it may not be possible to score 100s in all the skills or do everything in one go? It hurt the perfectionist me. However within about 3-5 game days, once you get used to the locations, characters, where to find who/what, test the limits of how much you can bend deadlines etc the timing aspect isn't a big deal at all and you do get to do everything (within the limits of the elective subjects/romance plots you take which adds good replay value). When it comes to time-sensitive tasks, it added the needed thrills and chills and 'real-life' urgency without which I now think the game might not have been as exciting. As for skills, I did manage to get a 100 in most. Even if you don't, you can still reach a 100 using magical items. The remaining few that I couldn't score a 100 in was because I figured out some time-saving training methods too late. Additionally, I feel the time aspect added much needed challenge and freshness for QFG veterans. Personally I feel Hero-U can be compared in terms of challenge to QFG1 where the hero was but starting his career which is also the case for Shawn (which is still challenging owing to the Hero's and Shawn's below avg initial stats, unfamiliar environment and dangers etc). Without the fresher gameplay aspects, or nothing new to learn or struggle with, I would have ended up feeling bored and unfulfilled. The only cons I found were some minor bugs, and that the ending felt a little abrupt. You don't get to look at everything you achieved (through the journal) or have some last conversations with some of the characters about the ending events. I wish there was room for that and some end of school event in the Hall of Heroes or some such where all the characters assemble etc. But I guess it's not very rogue-like to look for glory ;) Apart from that, Shawn was an absolute delight to play as and to be with throughout the game with his good-natured, cheery humorous perspective. The game delivers on everything it promises and is a great blend of adventure, RPG, story-telling and character development and world-building, puzzle-solving, going on challenging quests, combat etc. Hero-U RtR is but the first instalment in a series of games, and also does the job of setting up the plot, characters and places, some of which you can interact with in this game, and some in the coming games which makes it a great stand-alone game in itself while also leaving you curious and eager for more to come.
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