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Hellblade: Senua's Sacrifice

in library

4.4/5

( 585 Reviews )

4.4

585 Reviews

English & 19 more
29.9929.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Hellblade: Senua's Sacrifice
Description
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. 2021 Update: Return to Helheim and experience Senua’s world through new eyes with enriched visuals and new features. Upgraded materials, particle...
Critics reviews
81 %
Recommend
Eurogamer
Essential
IGN
9/10
Game Informer
8/10
User reviews

4.4/5

( 585 Reviews )

4.4

585 Reviews

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Product details
2017, Ninja Theory, ...
System requirements
Windows 7, 8, 10, Intel i5 3570K / AMD FX-8350, 8 GB RAM, GTX 770 with 2GB VRAM / Radeon R9 280X 3GB...
DLCs
Hellblade: Senua's Sacrifice Original Soundtrack
Time to beat
7.5 hMain
8 h Main + Sides
9 h Completionist
8 h All Styles
Description


From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness.

2021 Update:
Return to Helheim and experience Senua’s world through new eyes with enriched visuals and new features. Upgraded materials, particles and LOD, DirectX Raytracing and optimised performance with NVIDIA DLSS and AMD FSR support. We have also used this opportunity to include some key accessibility improvements, including full controller remapping and colour blindness settings.

Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.

Created in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind.





Accessibility Features:

GAMEPLAY
- Accessibility options available on launch within the first-boot options menu.
- Adjustable combat difficulty between dynamically-adjusted 'Auto' mode, or manually-selected 'Easy', 'Medium', or 'Hard' modes.
- Game can be paused both during gameplay and cinematics.

AUDIO
- Custom volume controls can be adjusted for Master, Music, SFX, Voices, and Menu audio.
- Audio output can be adjusted between Stereo and Mono sound modes.

VISUAL
- Color blind modes, and correction intensities can be adjusted for the included Deuteranopia, Protanopia, and Tritanopia filters.
- Subtitles for spoken content can be set to On or Off.
- Subtitle text size can be adjusted between 'Standard' or 'Large'.
- Subtitle text color can be adjusted between White, Orange, Green, or Blue.
- Subtitle backgrounds can be adjusted between Transparent or 'Solid' black.
- Text contrast for menu backgrounds can be adjusted between 'Half-Transparent' or 'Solid' black.

INPUT
- Adjustable input sensitivity for controller joystick and mouse axes, and ability to invert camera axis.
- Input remapping for keyboard keys and controller buttons (camera control and menu navigation keys excluded).
- Full keyboard support allowing the game to be entirely played with a keyboard (arrow keys replace mouse/right stick movement).
- Controller vibration can be set to On or Off.
- Running modifier can be set to be activated on key/button Toggle or Hold.

Note that the listed accessibility options apply to the Hellblade: Senua's Sacrifice Enhanced on PC version of the game.

Note that Hellblade does not support motion controls.
System requirements
Minimum system requirements:

To run the game in DX11 mode, in GOG Galaxy choose Settings -> Additional executables -> Hellblade: Senua's Sacrifice (DX11)

To run the game in DX11 mode, in GOG Galaxy choose Settings -> Additional executables -> Hellblade: Senua's Sacrifice (DX11)

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
7.5 hMain
8 h Main + Sides
9 h Completionist
8 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2017-08-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}

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User reviews

Posted on: September 17, 2021

Kursiah

Verified owner

Games: 91 Reviews: 16

Love this, it's one of my favorites now!

I was in a dark place myself when I played this, but was immediately intrigued by it. I love the story, the characters, the gameplay, the tangible anguish and other feelings etc. (I could go on a very long list here.). The mental health aspect of the game is done very well. I hadn't encountered a game in which you can immerse yourself this deeply in the psychology of a character. Even as a mental health professional, you can only guess or imagine how a patient experiences mental health issues, but this game did it perfectly. I will play this again (and again) and look forward to the second part.


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Posted on: October 30, 2021

u2jedi

Verified owner

Games: 625 Reviews: 5

Not even Fenris bars her vengeance

This game is amazing on so many levels from sound design to visuals to storytelling to character engagements to in-game music score. Set in a time period close to Ragnarok your charcter Senua of the Picts tribe sets out to recover her lover Dillion's soul from Helheim. But to even enter the gate to Helheim she must face challenges. Thus begins her quest to challenge the god of Helheim and attempt to slay her. The runes are striking. Everything is striking. I could not get over just how beautiful and lifelike the ocean physics was. I haven't seen such amazing water physics since 'Submerged'. There is no onscreen HUD or health meters to get in your way. It doesn't hand hold. Study the controls menu and you will do fine. The combat is unbelievably satisfying. It's like they studied Shadversity swordplay videos to create such a visceral experience. The villains are varied and compelling. The depiction of Hela and Fenris are unique. The multiple voices that constantly surround you is so unique. You get a very good idea of what it means to have a shattered mind. I played the game twice on Hard and on the third play through on Easy. But in a strange twist I did worse on Easy than I did on Hard. Fenris seemed a lot tougher and unpredicatable on Easy mode. I got PsyOped by the developers methinks. I experienced zero bugs in this game, ZERO. It runs effortlessly at maximum settings and is very fluid. It also showcases the full capabilities of the Unreal engine. So many colors and so many layers. Also watch the making of video that comes with the game. It's very enlightening and shows what they were aiming for with this study in madness. I highly recommend experiencing this game a couple of times.


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Posted on: March 8, 2022

FallenHeroX1

Verified owner

Games: Reviews: 85

Meh.

It's an average-subpar action game carried by graphics and story, I guess? They are proud of the mental illness aspect of this game which they apparently put significant effort into, but for me it was just annoying and leaves the entire game feeling like a statement for mental health awareness, rather than a fun video game.


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Posted on: June 4, 2022

BrunOrc1

Games: 31 Reviews: 8

noice

very interesting experience IF you use high quality earphones. puzzles get repetitive but overall cool


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Posted on: January 31, 2024

SketchFile

Verified owner

Games: 415 Reviews: 14

Representation, Art, Film detrimental

I love this game but it has a lot of problems. First and foremost for me was a lot of design problems that could be fixed via options, that are there for better representation/simulation. The problem is if I'm/people are put off by it, they won't experience any of that. So I'll leave the camera, FOV, wobbling, and flashing with no option to even tone it down some out of this, just with the note that at one point it got bad enough that I almost threw up. I understand it is there for a reason, and am glad its there, but not having the ability to tone it down to a point where I can tolerate it is a misstep. What is badly designed though is a lot of the rest of the game. There's some bloat in combat, one of the best moments in the game should have been more at the end but instead there's a whole section and a half interrupting it. The most egregious to me thing though is how badly paced triggers for things are. You'll have long forced walking segments (and your movespeed in the game is low even when running, it could do with a bit of an increase), with no dialogue, and then hit a dialogue trigger with another manual activated dialogue trigger, which just means I'm standing listening to dialogue and waiting for it to end. There are a ton of points like this in the game where dialogue should be running in forced segments. Those manual dialogue trigger elements are also a problem in where some of them are placed. Some are easily missable, and having stuff like that is a mistake in a game as important as this (same with achievements). A lot of stuff I feel like is wrong is because they went for artistic/filmic styles of stuff, while neglecting the fact its a game, and did some of the gaming stuff badly. If this game was shored up it'd be fantastic, and narratively/representationally I loved this, but it just falls to average when it comes to design altogether sadly.


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