Posted on: April 22, 2021

Solarflight
Verified ownerGames: 82 Reviews: 14
Interesting premise, but poor execution
I had such high hopes going in to this game. I'd heard it would be an emotional game that dealt with mental health issues, which sounded really interesting and unique. I was excited to play it. If only the game had focused on that, instead of trying to shove in action and puzzle elements as well, I'm sure I would've loved it. Instead, I uninstalled it after 3 hours of play. I will say that they nailed the atmosphere for this game. The graphics are gorgeous and moody, the sound design is also appropriately unsettling. Unfortunately, the combat controls are clunky and slow, making fights a chore to get through - even on easy mode. Even more annoying, each boss fight is accompanied by a long unskippable cutscene beforehand, and with the way the autosave system works, you're forced to rewatch them if you decide to exit out of the game and come back to the fight later. Eventually I realized that I wasn't even that invested in the main story either; I was far more interested in the Lore collectibles telling the mythology of the Norse gods, than I was of the actual game's story itself. Senua's story is your typical fantasy quest of a warrior who has to fight/get revenge on the gods in order to rescue her lover. The mental-illness selling point of the game involves Senua hearing voices in her head...wow, how original [/sarcasm]. Honestly, by the end of my playtime, I was more annoyed at the gimmick than emotionally invested in Senua. The developers might've have some interesting ideas, but IMHO the game was marred by clumsy execution. If they'd focused on fine-tuning the story rather than trying to wedge in the action elements, it might've been a good game, but as is, this game isn't worth my time to finish.
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