Posted on: September 10, 2021

RoeFox
Verified ownerGames: 285 Reviews: 4
Fun game held back by itself too often
I really enjoyed the original Hedon and by itself would certainly get a solid 4 stars, but the addition of a few of Blood Rite's levels (so far) really, REALLY, tries my patience as a player. A lot of the time what Hedon does is pure GZDoom wizardry and it's pretty great, but, as some other reviews have stated, the art style runs together. This causes a lot of environmental confusion and has often left me stumbling upon something that was "hidden" but not actually secret because I just was not able to notice it unless I stopped and examined very closely. This can often be frustrating but not hindering. What is hindering is when you have to deal with it in combat on top of some... questionable choices in level design. **SPOILER ALERT** I'm only going to talk about map 14 "Besieged", specifically the second half after you sleep and the whole camp you are in is suddenly attacked by an infinite wave of demons, because this is as far as I've gotten with Blood Rite so far, and it was pretty galling. When Zan wakes up her gear is gone and you are left with only a small amount on a table next to her. You then have to travel around this small, cramped map trying to find a thin shadow being that, thanks to the blurry environment, you can barely see, while also dealing with the aforementioned infinitely spawning demons. So far Blood Rite has done a good job of introducing a lot of Plutonia level difficulty but also with a lot of drawbacks from it's own environmental artwork and those two things do not mix well.
Is this helpful to you?