Posted on: February 15, 2021

sas41
Verified ownerGames: 554 Reviews: 9
A good idea isn't enough to carry a game
I picked this game up due the praise it gets for it's primary theme. The idea of revealing the past using artifacts and translating a lost and forgotten language combined with a current and active mystery thrown in sounds great, and it is, except when you have to play the game... The most polished and functional thing in the entire game is the timeline screen that has a timeline of the past 4000+ years that gets filled with events as you discover more of the past, it is a really fitting and cool concept, but even that screen has UX and technical problems, and that's as good as it gets. Here are some game design sins this game commits: - Slow walking speed combined with invisible walls and no strict paths. - A lot of story and exposition is done via text on the screen, that moves from side to side as the camera moves, while "gameplay" is happening. - You get two options during conversation, sometimes they are just "Option" and "Option?" with no context or tone, might as well flip a coin. - Randomly generated overworld events that can occur while traveling, but you can only find out if you open your map every 10 or 15 seconds to see if one is nearby or not (random). - In my case one of those spawned in a path now closed permanently, I reloaded a save, not it didn't spawn. - Story areas with content that get locked off permanently once you leave, no narrative reason, just to screw with you. - Your companions nags you to leave these areas even if you haven't gotten all the artifacts or w/e, the companion has no real reason to do this, no narrative or mechanical reason, just another player-hostile design choice. - Terrible pop-in, some items are visible all the time, others only within 2m of the camera, no rhyme or reason to this, the game still manages to run poorly with an average poly count of < room temp. - All dynamic characters are sprites with 1 animation frame per second or similar, they are pixelated and terrible in one frame, high-res the next.
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