Posted on: January 20, 2018

Wormerine
Verified ownerGames: 275 Reviews: 28
Good promise, but poor delivery
I should have liked it. I like westerns, I like fantasy, I like RPGs and I like turn based tactics. Hard West has all of those, but they are poorly done. The game mixes Western tropes with demons and cults but does little with it. Characters and story, while atmospheric at first, are forgettable and lead nowhere. Combat is extremely shallow. Hard West consist of two layers. One is choose your own adventure world map view, where you can travel to various locations like story events, side events, shops etc. This is where most of the story comes from as well as "resource management". However, it is a highly scripted affair, really easy to do well in, and choices you make don't carry much consequence. Even if some characters can get injured and die you care so little about them, due to poor story, than after a while you just tend to click on things, until you get to combat. The game is seperated into multiple chapters, which each chapter resetting your progress. As the result any "strategic" part of the game feels meaningless and I stopped caring about my inventory after 2nd chapter. Sadly, combat isn't much better either. It's an extremely shallow system, with some neat ideas which could be interesting in better hands. You can equip your characters with "ability cards". There are some powerful abilities, but only few of them, and you use the same cards in every scenario, meaning all combat feels the same, no matter where you are in the game, and whom you are fighting. The only consideration is flanking and being flanked but its extremely easy to outplay the AI, which seems to act mindlessly. There is attempt to shake things up, with unique gameplay mechanics in both worldmap and combat, but those are surface additions and don't change the gameplay in meaningful way. After and hour of playtime you will see all the game has to offer, and, after not too long, it become a chore.
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