Posted on: November 24, 2015

PizzaSHARK
Verified ownerGames: 149 Reviews: 6
Lack of Overwatch destroys it
Hard West is a very interesting game that feels quite a lot like Deadlands meets XCOM, and the atmosphere and theme are fantastic. The gameplay WOULD be fantastic, except while copying almost all of XCOM's basic formula (two actions per turn, attacking ends turn, light vs heavy cover, etc), they left out the most important element: overwatch. In both XCOM and Hard West, the player is nearly always outnumbered, and often quite substantially so. It's rare to have a posse of more than three or four characters, yet you're often stacked up against ten or more foes, all of who use weapons just as deadly as yours, and your characters rarely have more than 1 or 2 HP advantage. This basically means that if you get flanked (since all attacks within 5 tiles automatically hit, and for full damage if you aren't benefiting from cover), you're going to lose someone. And since you're outnumbered, there are going to be situations where you simply have to accept getting flanked, or spend the next five turns whittling away their Luck so you can do 1 damage, and repeat until they or you finally die. It's not particularly interesting, and is actively frustrating most of time. Wait, I said overwatch was gone? I'm sorry - I meant the PLAYER doesn't get overwatch. Your enemies sure do! If they don't use all of their AP, they automatically enter overwatch at the end of their turn, taking an attack of opportunity against any unit that entires their red circle (which is always no more than 5 tiles, meaning the AoO always connects, and for full damage.) It results in a game that's more tedious and frustrating than fun. I'm really hoping the developer realizes this and just patches in automatic overwatch for the player, otherwise I just can't recommend this game. It's unfortunate, too, because I love the CYA-like overworld segments and adore the game's atmosphere.
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