Hand of Fate 2 is a dungeon crawler set in a world of dark fantasy. Master a living boardgame where every stage of the adventure is drawn from a deck of legendary encounters chosen by you! Choose wisely - your opponent, the enigmatic Dealer, will pull no punches as he shapes you into the instrument...
Hand of Fate 2 is a dungeon crawler set in a world of dark fantasy. Master a living boardgame where every stage of the adventure is drawn from a deck of legendary encounters chosen by you! Choose wisely - your opponent, the enigmatic Dealer, will pull no punches as he shapes you into the instrument of his revenge.
The table has changed, but the stakes remain the same: life or death!
A world transformed - 100 years have passed since the Dealer was usurped and the Game of Life and Death gained a new master.
22 exciting new challenges that will push your deck-building skills to the limit - Hunt fiendish assassins, reunite star-crossed lovers or build up a fortress to withstand a raider assault!
Enlist the aid of all new companion characters - team up with them in battle, or have them bend the rules of the boardgame in your favor!
Hundreds of new encounters, artifacts and items to earn and upgrade.
Enhanced action-RPG combat - shred foes with quick dual-wielded daggers or brutalize them with heavy two-handed hammers. Build up your combo meter to unleash powerful special attacks!
Engage new foes united by all-new card suits - Cross swords with disciplined Imperial soldiers, purge corrupted mutants and fend off northern raiders.
Popular achievements
The Fool
Completed the Fool challenge.
common
·
56.98%
Apprentice
Completed 2 challenges.
common
·
51.35%
Mercenary
Completed 5 challenges.
common
·
31.44%
Ninja
Completed 3 combats while taking no damage, in a single challenge attempt.
common
·
35.01%
Thief Bane
Defeated 50 Thieves in combat.
common
·
34.05%
Northern Scourge
Defeated 50 Northerners in combat.
common
·
38.55%
Close Shave
Won a combat with less than 10 health remaining.
common
·
36.92%
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Excellent, story driven game utilizing Tarot card connections for missions.
Horrendous cheating at some of the mini games makes it only a 4 star as it can be frustrating.
Combat is decent, but can also be a little clunky when trying to fight multiples.
It combines the arpg the dungencrawler and the deckbuilder games in a boardgame like form. The style and the atmosphere is perfect. It is not to hard but challenging. It is a hidden tresure.
I liked unlocking things and making progress.
I hated everything else: sluggish unresponsive combat, character switching targets when I'm trying to finish something off, hitting one of the special attack buttons and being ignored. Maybe you're supposed to be able to tell where the cards are being shuffled in that gambit, but it seems like it's completely random. I didn't care at all for the pendulum gambit or card wheel. Maybe I could have gotten better at them, but I hated them. And then whenever the RNG or the combat unresponsiveness gets you, the jerk running the game makes fun of you for it.
I liked the idea enough to keep at it for a while, but after 20 hours uninstalled and deleted the save to make it stop.
Played around 6 hours and would say it is not as good as I hoped. It starts great, but around 6th challenge goes down hard. All the core mechanics are there, they were significantly improved, and that is good. What is bad is a lot of new additions:
pointless minigames — dice is ok, it is pure luck and you learn to accept it (they also can be rerolled which is good). Cannot be said about other two games — pendulum (which is dull) and wheel of fortune (which is almost pure random, which is awful).
bad combat — the combat system of the first game was deeply flawed and unpolished and was probably the weakest part of the game, sure... Here they promised to improve it and did a Souls-like system with general swings, rolls and such. Point is it is unpolished as hell. When you fight single targets it is extremly easy — swing, roll, repeat ad nosia. When you get a fairly large group it is a nightmare — the camera is unruly, so you do not see what is going on, the animations are unbreakable, meaning if you commit to a swing, you cannot dodge or parry, the enemies can kick you when you stagger from a strike (when you cannot do nothing again)...
the cards — I may be totally wrong but it seems that there are more pointless cards, which do not give you new tokens and thus do not enrich expirience.
Anyway, I will continue to play but for now it rather more frustrating than fun. A lot of accomplishments here come not from skill, but from random luck and that is rather... dissapointing.
But hey, at least there are no lootboxes :D
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