Posted on: February 25, 2015

Makaviel
Games: 20 Reviews: 4
Not incredible, still great!
Let me be clear, Hand of Fate is NOT a bad game in any way and my god is it worth it, but it's not perfect. Let's start with the graphics. The game looks great, the textures are nice, character design is great but something was lacking from the start and I can't get over it, and that is the animation. They look very choppy, half of the time my blows don't even connect and they still deal damage, it feels as if someone took toys and stop motioned their movements, only to speed it up afterwards. They aren't good at all. That being said, I understand that it's made in Unity which granted isn't the best engine on the market. Gameplay? Fan-****-tastic. Don't be fooled by the "Trading card" label. The premise is you're collecting cards which are divided into two. Equipment and Encounter cards. Now equipment is self explanatory, but encounters are really unique. You're actually picking which encounters you will have, so for example if you want to fight but not play trough a challenge treasure hunt, you can. Music and voice acting is great, I've got no complaints there. Overall it's a good game, if you're really into smooth animations and fluid combat, you'll find it lacking but you will still go back to it because the game itself is great. If they just updated the animations it'd definitely be a 5/5!
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