Posted on: January 2, 2018

Spellsweaver
Verified ownerGames: 337 Reviews: 34
It would be amazing if not for crippling issues
First of all, there are lots of things about this game that I enjoy. The atmosphere of a gaming table, the animations of the Dealer shuffling his cards with magical gestures, the notes he makes over the course of the game, the storytelling itself - those are all extremely amazing and satisfying. The core idea of the game to switch from a table with cards to a battlefield where those cards become real creatures or items is kind of innovative... but that's exactly where problems start. The combat is bad. The combat controls, first of all, require some inhuman finger flexibilty to make use of all options they provide - those being movement, rolls, attacks, counterattacks, shield bashes and up to 3 active abilities from your items. The worst part is that you really have to use all of it if you want to succeed in battle - which means first counterattacking with Q button, then immediately rolling away from an attack that you can't counter with spacebar + direction, then using item ability with 1, etc. Then, despite aforementioned complexity, combat doesn't have much depth. You basically spam attacks, then you counter those that you can or roll away from those that can't be countered, then you roll back to some enemy and keep attacking - repeat until enemy dies. But worst of all is the camera. It never turns around, always pointing one direction, and it's far from vertical, so major part of combat arena is going to always be out of sight. Not only it means that you sometimes don't know if an enemy is a meter away from you or not, but that you often don't even see where you are going to roll. Which, considering that some arenas are littered with traps, often leads to you taking damage in unfair way that couldn't really be avoided. I, personally, am able to get over this fact most of the time, but it still spoils the whole experience somewhat. For some, it might make the game completely impossible. For some, it won't matter at all.
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