Posted on: March 7, 2015

fade0ff
Games: 1211 Reviews: 83
Looked promising but is flawed
I like the graphic style. It's retro in the good way with some nice effects. Controls are subpar. E.g. you can't strafe or even move while shooting. Variety is small. While enemies are unique to each act, the enemy types don't really change. Level design is uninspired or boring. Most of the times it's just enemies and traps and you keep running back and forth to attack and evade enemy arrows/spells. Enemies run directly at you and get stuck at walls. Archers shoot at you even if they are wide outside your visible screen area. The only sort of tactics you can apply is to use the enemies' lousy pathfinding against them. Which feels more like a flaw than tactics. Worst of all is the design of the level boss fights. They respawn lower enemies like crazy and you will die a few times inevitably. In the end you stop trying to hide and just keep shooting and casting spells directly in front of the boss until you die and then you repeat that until he dies. There are no weak spots, there is no strategy, it's just dumb. And when you defeated the final boss and just missed on single hidden plank in the 12 floors, the game hits you in the face and lets you die without allowing you to escape the castle. There are some riddles which are all trial and error, usually bombing you to nirvana if you guessed the wrong order of four switches to activate. And there are some secret areas which are usually entered by shooting at walls or running trough walls. This implies a lot of running around and shooting at walls. Which is quite annoying. There are manual save points and autosave on death. You can't manage your save games in any way (only on operating system level). So chances are you end up at the boss fight with no life left and as the boss fights need several lives due to the lack of any sensible strategy, you are screwed and have to play through the whole game again. This is just treating player's time and interest with scorn.
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