The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
never play games where inside must pay, witchout pay game is useless because you will lost everything, so you must pay all time more to play more, this what you will pay is only enought till time that gamers will pay more and you will lost everything and every game all the time
The game is a mess right now. It has undergone some radical changes and desperately needs more time to figure itself out once again. The major issues that are plaguing the game right now are:
- there is very little diversity, everything seems to play out the same way. The cards are different, but most of them either damage or boost, no matter what faction or archetype you are playing. Contentwise it's like 75% of what was available before the patch, but it feels like it is only 25%
- games take forever to finish, unlike the old Gwent there is a tonne of micromanagement to do and on top of that slow animations, poor performance and lack of autopass creates a truly sluggish pace of each turn. You either play a dude that deals one damage, activates one ore two abilities that deal one damage or boost for one each, pass, then wait a minute for your opponent to do the same and hope they don't forget to pass.
- the game is poorly optimized, don't bother trying it out on your old laptop
- too much bad design and lack of balance. Too many cards are either jacks of all trades or binary, which means they either overperform or suck.
- if you played beta Gwent the new version of the game feels more like a completely new game where you have to micromanage every point of boost or damage rather than "back to the roots" Gwent with crazy combos and goofy decks. Yes, it looks 3 times better, but don't be surprised to find it dull and devoid of any fun.
What they added since Beta:
-Provision System
-Reward Trees
-Tons of RNG
What they removed since Beta:
-over 100 cards
-over 10 Archetypes
-faction identity, basically all decks play for their neutral finishers
-3rd row
-Blacklisting in mulligan phase
If you loved TW3 and the fantastic card mini game named "Gwent", this is not the game for you. After two years of Beta, it has changed drastically, turning from a card game to something else.
Sure, you use your card, but they put some units on a battlefield, you have a leader - not a leader card - that damage the opponent monsters or soldiers, you have artifacts that can be used every turn to damage or to strenght the units present on the battlefield and so on.
The game is slow, not very responsive, and completely different from how it used to be. A single game last for tens of minutes and you need houndreds of games to complete even a stagional event.
If you are a new player, it will be very difficult to be competitive without investing real money, because while old users often have almost all the cards, the new one begin with some very poor and weak decks.
To conclude, if you loved that fantastic mini game of Gwent on TW3 and you want to play it again in multiplayer, unfortunately you can't do it. You may like this strategic game, but keep in mind that it's a totally different product.
So, Gwent. My first experience of the game was in The Witcher 3 and it was a fantastic game within a game that was a refreshing change from the bland dice poker of the previous two games. I was excited to hear that they were making a standalone version and joined the Closed Beta. The premise was similar to original Gwent but extra cards and effects etc had increased its depth and levels of strategy. When the Open Beta came out I stopped playing, partly because initially I didn't like the changes they'd brought in. After a few months I decided to give it a try and realised that the changes made in no way detracted from the game, some of them improved it further and it was still brilliant. I liked the new ranked mode and seasons and I was steadily building a collection of cards with a number of different decks with one standout highly competitive deck that I used for ranked play.
When I originally read the post on Homecoming, I was worried. I couldn't see why they wanted to make any of the changes that they were talking about, and now that it's been released by views are only further confirmed. My main issues with the game are:
They said they wanted the game to feel like an epic battle. I never wanted this, it was always brilliant as a simulated tabletop card game.
The game is simplified both by reducing the number of rows and dulling down card effects.
Games are much slower (manual end turn is so annoying).
The end of beta rewards were ridiculous, I can probably get every card available now.
Max 10 cards in hand is incredibly annoying.
Provisions system makes deck building a grind.
Tutorial is a pointless time sink.
Lack of mulligans in later rounds means you're stuck with whatever you've got.
Having to actively use cards which worked passively before (like Yennefer) seems entirely unnecessary.
Massive point swings seem to have disappeared, its now a slow attrition of your opponents points.
And in the end they've done this just to push Thronebreaker.
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