The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
I was waiting for this kind game for sooo long! I avoided beta version bcs i didnt want to go through all the changes. After M&M:Duel of champions was closed by Ubi@#!! i couldnt find any complex video card game (except MtG - but im not a fan). Well, here it is! This game is not perfect but has such a huge potential to be really great game! I really hope CD Project will continue working on it since they put so much time and effort developing it! And with this hope i will give it max note! GG guys!
I got into Gwent during the beta testing phase and it immediately hooked me. I put over 75 hours into it, and that's a lot for me. Left for a while due to RL issues, and when I finally returned, I saw the Homecoming update was right around the corner. Believe me, I was excited.
...and they totally ruined it. This is not the same game. Everything that I enjoyed about Gwent (the balance, the combos, the speed, the deckbuilding) has been removed. I deleted the game off my PC after trying to get back into it for a few hours.
Thanks for ruining what was an incredibly good game.
Once Crawfish, Swan and Pike
Set out to pull a loaded cart,
And all together settled in the traces;
They pulled with all their might, but still the cart refused to budge!
The load it seemed was not too much for them:
Yet Crawfish scrambled backwards,
Swan strained up skywards, Pike pulled toward the sea.
Who's guilty here and who is right is
not for us to say-
But anyway the cart's still there today.
I.A.Krylov
Honestly. This game doesn't go anywhere. Discard 2 years of beta testing? Why not. Publish a roadmap late only to fail every single deadline and do completely different stuff? Of course. Announce X, Develop Y, Claim that it's Z? Sure. That's what the Gwent team is about.
Despite it all, the game doesn't look that bad. But every iteration of Gwent, starting from Closed Beta, was different. It seemed that the dev team just changed overnight and voila, we go that way now.
Don't get me wrong. I'd put a year of my life into beta Gwent and enjoyed it thoroughly. You may enjoy this, "current iteration" (Is it Homecoming or anything past that) to the absolute. CDPR aren't noobs in game design that's for sure. However, there is no guarantee that there won't be another change after that. And another. And another. This is not how you handle game development at all. Maybe in single player projects it is. But not when you actually need to tell stuff to the community and show the expansions months before they come out. Not days or weeks. Months.
Look at Paradox Interactive and how they handle community management. CDPR forums doesn't stand a chance against that. Weekly dev diaries, regular AMAs, live discussions with devs from ALL DEPARTMENTS. Sorry, Burza, but you had a really big burden on you all that time and you, most likely, failed. What happens with Gwent now is due to lack of communication between the ACTUAL DEVS and the community. It's been a thing, like, forever. Learn your lessons, ffs.
This is NOT Gwent. This is, at best, an untested, unbalanced average card game based on the witcher universe.
We didnt wanted this, we didnt asked for this. All the community wanted were minor fixes to the existing and LONG tested (for 2 years) real Gwent. Early beta testers like me feel cheated and outraged.
I'm very disappointed, mainly for the fact I have been testing the game for the better part of 2 years, while listening to: "Hey, we greatly value your feedback".
Bollocks.
The pitiful RNG not only did not get removed, but a full archetype was built on it! Some of the HC bugs were solved as early as Open Beta, yet they reappeared.
What a disappointment...
They indeed listened to the testers, just to have a good laugh in private.
Dream on if you want any more money from me.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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