The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
We were bait and switched. This new version is not gwent. I played the beta daily for 2 years, it was not perfect but homecoming is terrible in comparison. Everything unique has been removed in favor of generic boost and damage cards. Community feedback was completely ignored during its development, in fact the opposite of what the hardcore community wanted was done. Bring back the beta as a game mode and everyone will be happy.
It's odd that on release date a major patch is thrown changing absolutely everything about the game. All the beta testing and the feedback of the past months has been pretty much worthless. This version is a huge step backward because:
- Gwent has always struggled with its UI, now is worse than ever
- Gwent has always struggled laying out game information clearly, did you know that the number below your leader card is the number of mulligans you have? Or that clicking a card and then the graveyard discards that card?
- We are back to having big balance problems, because this is not the game that has been under testing before
and most importantly
- We are going to miss Gwent, A LOT, because this is not the game we loved from the witcher
All in all it seems we've entered the first stages of beta testing again, probably needs a couple more years to get in a polished enough state to be as enjoyable as old Gwent.
Dev wasted beta of 2 years.
They did not understand charm of gwent at all.
They experienced failure by the misrecognition in MW.
However, they failed again in HC.
RIP beta gwent.
Let's be honest - this is not the Beta we all loved (and hated, it was not all good, remember Sabbath going unchecked and wiping every single card you put on the board, If you have not included a very specific answer in your deck). I feel the nostalgia, it is still too early to shake off over 1000 hours of Beta GWENT. Still, Homecoming GWENT has made me emotional - you know, laughing fiendishly, when you know you already won the match, no matter what your opponent does next. Or full-blown shouting, when you see all your efforts have been futile. And that's what I want from a game - emotions - feeling stupid for misplaying, the joy of victory and the despair of a loss. Homecoming delivers all that. There are a lot of things the game lacks with this base set we've got at the moment. There are steps to be necessarily made by CDPR for it to become better. But If you want an f2p, strategic, extremely beautiful card game to enjoy, give it a try.
This game is waiting for a review. Take the first shot!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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