The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
You can play cross platform, but only with a random stranger. You can't find your friends so the feature is meaningless.
It's also not the game from The Witcher 3. They made it too complicated to try to sell microtransactions and in the process, ruined the game. Don't call it Gwent if it's not Gwent. 0 stars, and I'm going to print out a paper deck to play the real game instead.
Great card game, people who enjoy games like hearthstone and other card games will like it as well as the people who played it in the Witcher 3 even though it plays a bit different. My main problem with it is the wierd damage/boost system in the "ranked" (seasonal) part, it needs work or to be taken out all together, it noticably will put people at a advantage or disadvantage as the match plays out, it ruins the fun a bit and makes me not want to play it because you can loose only because you are constantly damaged while the other player gets boosted almost every turn. I love a lot of the improvements on it from the beta but that system as well as the coin flip system somewhat ruin some of the skill aspect and make it more about luck.
Do you like exclusively netdecking vs people that have paid a fortune for their cards (ultimately losing anyways)?
Do you like reading ambiguous text on cards that you only learn when you constantly fail with them, having to google 'what the hell does this card even do'? Thankfully there are many results since most of the cards make no sense.
Do you like not knowing what half of your interface means because they decided not to have mouseover tooltips? I have almost 100 hours played and I still don't know what half of the UI images on my screen mean.
Do you like a game that puts style over substances? Big flashy animations instead of being able to just play your damn cards. Having to wait for some animation to end is just dumb. Imagine playing an actual card game IRL, and every single time some asshat would do some grand gesture, 360, cartwheel, etc, before playing a card. It's stupid.
Every time I play this, I play like 3-5 games and lose all of them. The entire best of 3 ruins this game. First hand, you're just trying to get them to waste as many cards as possible. If they go first and have a strategem, you're looking to waste their cards and then pass as soon as they play something good (and lose the turn). Next turn, they will autopass so you waste 1 card to win that round. Then it comes down to the third round, when both have sandbagged their best cards, and you win basically if the RNG of drawing for the first 2 hands gave you enough good cards to win the 3rd round. All of this nonsense so you can be 'different' I guess? What's the point of having 2 dud rounds just so you can say you have best of threes. All of these things are infinitely frustrating to a new player, not knowing what cards actually do, not knowing what interface objects mean, not winning any games because matchmaking is nonexistent.
Need Turkish language support because Gwent comin' for Android and you have too many Witcher fans in Turkey. If you want to achieve success in Turkey market Turkish language support is so necessary. Or Legend of Runeterra will crush you in Play Store. I just wanted to remind you :)
If i wrote this before the whole update it would have been 5 stars! It was honestly one of my favorite games and i have roughly 100 hours in it, but since the whole update I just don't have the same feeling I had before when playing, it doesn't even look like gwent anymore and after i memorized a lot of the cards' abilities it changed completely and it's overwhelming. I know the whole team put in a lot of effort to make players like it even more and it's admirable and their work shouldn't be treated as a joke, but the problem is that a lot of players don't like it this way, there has to be a way to make players happy and also not waste the team's effort and hard work. You could just simply let players choose which version they would like to play, that will make everyone happy in my opinion, the team's work doesn't go to waste since there will still be players playing the latest version and the beta players will also be happy since they got the game they rememberd. I really hope this review isn't ignored and know that I only wish to help. Also please note that I just made a suggestion and there are more ways to handle this but honestly it can't remain this way if you want more players. I will give 5 stars to encourage the team and thank them for their work, the work itself is extremely good but it was not needed. (If there are any errors in my writing I apologise)
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