Posted on: November 16, 2018

vviesturz
Verified ownerGames: 23 Reviews: 1
Not fun, boring
Witcher trio and Roach in 90% decks, played beta 843 hours...
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The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
The game requires an online connection to play and offers optional in-game purchases.
CD PROJEKT®, The Witcher®, GWENT® are registered trademarks of the CD PROJEKT Capital Group. © 2017 CD PROJEKT S.A. All rights reserved.
Game length provided by HowLongToBeat
Posted on: November 16, 2018
vviesturz
Verified ownerGames: 23 Reviews: 1
Not fun, boring
Witcher trio and Roach in 90% decks, played beta 843 hours...
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Posted on: November 17, 2018
flyhy
Verified ownerGames: 18 Reviews: 1
Can't Enjoy It Anymore.
I tried. Gave it a couple of days. Nope. Honestly nope. Spent hundreds of dollars during the beta. I didn't regret it since I loved it so much it was a part of my daily routine. Now I do. The game I loved doesn't exist anymore. I want my money back.
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Posted on: November 18, 2018
ginja123
Verified ownerGames: 9 Reviews: 1
One thing is clear
CDPR either hire a new card design team or give up, the cards in this game are clearly designed by people who have no idea what they are doing. Stick to RPGS
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Posted on: February 11, 2019
CaptnWeasle
Verified ownerGames: 15 Reviews: 1
Really, really unique and cool
First of all, something about the many negative reviews: Many of the reviews here are outdated and from people, who disliked the game, NOT because it sucks (as many say), but because it was different. It had a rough start, but started off by fixing fundamental problems the beta version had and started off with a solid base set of cards to expand on it. That was in the past, now lets fast forward a few months to the present... Gwent is in its best shape. gwent is out for like 3 months and it had two major balance changes, strong gameplay changes that enhanced the player experience and made the game more enjoyable by introducing a better mulligan and leader provision system. There was, very recently, also the leaders update which introduced five new leaders, one for every faction, together with a new season of the boar reward book page with many new nodes and trinkets like a new pig board. All that content while fixing bugs and delivering events like changing arena modes, keg events and the all new faction challenge witha ll faction fighting for the win. It has a new interface, faction specific quests and players can track what faction is winning at the moment. For gameplay you should try it out for yourself. Now the negatives. The game still has some bugs, although theyre rare. There is a cool tutorial, but it doesnt teach a new player nearly enough. As a new player it can be that you feel overwhelmed, in that case ill recommend asking for help on the subreddit or gwent sites like team aretuza. Also the animations are not queueable, which is unfortunate, but might be something theyre working on and it has no drag and drop, which is not a big deal for most, but as a card game player it might take some time to get used to it. To add to everything, Gwent now has a new Game director Jason Slama, who is widely praised within the community for various reasons. Gwent is a great game, with a promising looking future. Try it out and dont listen to beta players.
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Posted on: April 12, 2019
w33haa
Verified ownerGames: 3 Reviews: 1
Still worth to play despite many flaws
I got the closed beta key in may 14,2017. It was very hard to get cards and leaders so I quit after open beta came out I got some rewards and finally had cards to play. I had a lot of fun until midwinter update and I quit again, when HC came out I tried and quit again for 4 month. You know what I started again since CC came out and I had a full collection 90% premium cards, thats the generosity of Gwent. After two big fails Gwent finally goes on the right direction, steadly updates, seasonal fun mode, special challenges, lovely rewards... I think the urgent problem is cards balances, I was just building a Eldain traps deck and I found a lot of cards after nerf are completely unusable, now most decks are high provision cards and the rest are just 4p trash, there are few 6/7 p cards good. Still too many neutral cards are auto include which has nothing to do with their synergy. But I have hope they will do something in next updates.
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