The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
Terrible game balance. Game is choosing opponents for you poorly. There is this strange feeling game is cheating. Cards not working properly, not all spels working as it should. You cant play with your friends only with computer matching.
Why there is no trening mode you can play with friends?
Not ranking game, just chasing cards you want and play? Not understand this developers.
Buy premium every single time I log in popups.... ..No chat in game, like for children and much more!!!!!
Only giving 1 star because there is no real alternative, should be 0 stars. Pay to look diferent game.
Gwent is a new way to play cards.
If we speak of other popular Card Games, they have unique styles -
Magic The Gathering: Very RNG but with the defacto resource system which dictate when powerful moves may come. (Barring formats such as Vintage.)
Yugioh - Play as much as you can. This is very much a Turn 0 to 3 game and is perhaps best in show for a hyper fast game.
Hearthstone - A mix of both. Resource gain is not RNG and stable which provides a big of stability and cuts down on RNG aspects in conjunction to a Hero who may use their ability.
Then Gwent. Gwent is odd. You play one card from your hand per turn and have a Hero.
If coming from a MTG PoV this will be odd as there are no traditional resources. If coming from a Yugioh PoV it will be odd you can only play one card per turn.
Hearthstone players will likely have the smoothest transition as it's similar but one card per turn, no resources, but hero powers.
Gwent:
The goal is to have more points than your opponent for two out of three rounds.
Cards have a power score which, across all cards you've in play, accumulate into your total point score.
Minimum deck size is 25 - Opening hands are 10 Cards. One may shuffle 2 to 3 cards from your opening hand into your deck for new ones (Mulligan). Each round one draws 3 cards and has more mulligan choices.
Since one is able to see almost all of their deck per game, factors such as RNG become more nuance and it almost always boils down to precise sequencing to set up major plays later in the round.
There are still bad hands, but because of the three round nature, paired with liberal draw & mulligan mechanics one can realistcally draw out of a bad hand and play for the long game.
It's incredibly fun with great art & music. Goal: Get more points than my opponent and win 2 out of 3 rounds. How we get there is the game. ☺
It would be a 5 out of 5 game, but it must be noted new card development has stopped. This brings it down 4.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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