The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
After yesterday's mulligan patch the game took a huge turn for the better. Now all we need is more balancing and more cards with unique dynamics.
The game already rewards you with very fast progression compared to probably every other f2p card game out there so that's also a plus.
First off, let me say that many of the negative reviews were submitted within the first few days of official release. A lot changed from open Beta to the official game, and many people (including myself) had the knee-jerk reaction of 'What happened to Gwent?!'. But after playing it for a while, I have to say that the core characteristics that made Gwent a great game for me, are still there.
Here they are in no particular order:
1. Amazing card art/soundtrack - Seriously, no comparison in my opinion.
2. The world of the Witcher - I love the characters and feeling of the Witcher universe. Gwent really captures the atmosphere of both the games and books. There's all the characters and lore, but also the humor and grit we know and love from the series.
3.Best-of-three round system - In other cardgames, a bad opening hand could really mess you up for the rest of the match. In Gwent you aren't punished nearly as badly. For example. you can choose to let one round go in order to play for the other two rounds. Or you can build a deck that revolves around going for certain roundlengths. There are a bunch of strategies to consider!
4. Low RNG/Deckbuilding - This was more the case with all the tutors in Beta Gwent, but Homecoming Gwent still has a lot less match-defining RNG than most other card games I've played, which ties in neatly with being able to build a cohesive synergetic deck, instead of randomly dumping points on the board.
5. Great devs - Even if it's not perfect right now, the devs are constanty trying to optimise the game and they really listen to community feedback and ideas.
6. No pay-to-win - There's more than enough ways to build up your card collection for free.
Conclusion: If you're into strategic cardgames and/or the Witcher universe, be sure to give Gwent a try!
It tries to be a balanced game after the Homecoming release, but it isn't. Still binary solutions (like Defender <> Purify, last say <> no last say) mar the gameplay.
Arena mode is a meme (a bunch of random cards with little synergy).Training mode is a meme (one deck with stupid AI that offers no challenge). Provisions system is really annoying – it kills creativity with deckbuilding. Many card descriptions are still misleading or simply incomplete. Cumbersome menu system (too much clicking, loading screens, going back and forth). Syndicate faction? Simply OP. The point (coins) accumulation is an absurd mechanics, which is always abused in the 3rd (usually decisive) round.
Especially mediocre experience for the beginners. Lots of rewards in scraps/mostly weak cards, but matchmaking in casual is terrible – you are often faced with top rank veteran players or decks worth 6-7k scraps, which you cannot afford at this point. I've seen a lots of new players ragequit already. Ofc, the gfx and music is great, but it doesn't matter in the long run. All in all, I cannot recommend it.
The game used to be fun because most of the decks used to be (somewhat) fairly balanced and the game came down to two factors: how you use the cards in your deck and the different matchups (obviously some decks did better against others, that's how card games go). You could be creative with deck building, have fun, and still win matches. However, the game has changed from smart deckbuilding and planning your matchups into having the newest cards crammed into your deck. I don't like using new cards because they tend to be overpowered and cheap, promting everyone to use them so for the next few months; all you will play against are the newest cards until they get nerfed or better cards come out. Even the pro's on twitch/youtube admit that the only way to counter the new cards is to use them.
I used to love this game and play for hours due to the creative deck building and the wide variety of cards. I even considered buying the premium pass but lost interest as gameplay devolved into who had the new cards; I don't see the point in spending money on this game.
In summary:
Pros:
- cool card designs
- game is user friendly
- fun gameplay mechanics
- developers are heavily involved in the game, they are actively updating and coming out with new patches, cards, decks, etc.
- deckbuilding is fun
- game is very beginner player friendly
Cons:
- new patches result in everyone building the same decks; no deck creativity
- pro-tournaments are boring to watch; everyone brings the same deck builds
- winning is based on having the newest cards
- gameplay becomes boring quickly as everyone resorts to using the same few cards that basically guarantee wins over those who don't bring them
- no incentive for building creative decks
- no incentive for using older decks
- boring to watch most pro twitch/youtubers promoting the game. With one or two exceptions, most of them aren't fun to watch and come off as toxic at times
This game is waiting for a review. Take the first shot!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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