Hundreds of years before Geralt and the other witchers roamed the Continent, the Conjunction of Spheres brought endless ranks of monsters into the world. Humanity desperately needed a way to fight back the onslaught to survive.
Follow the journey of a young and ambitious mage, Alzur, and his compan...
Hundreds of years before Geralt and the other witchers roamed the Continent, the Conjunction of Spheres brought endless ranks of monsters into the world. Humanity desperately needed a way to fight back the onslaught to survive.
Follow the journey of a young and ambitious mage, Alzur, and his companion Lily, who embark on a dangerous quest to create a living weapon that will eradicate the monster threat once and for all.
GWENT: Rogue Mage is a first standalone single-player expansion to GWENT: The Witcher Card Game. It combines the best elements of roguelike, deckbuilding, and strategy games with the unique mechanics of GWENT card battles.
Win a battle with a point difference of at least 100.
common
·
86.42%
This Is But The Beginning
Finish your first run.
common
·
100%
Noobie
Win a battle.
common
·
100%
Long Way To Go
Reach Level 5.
common
·
100%
Croesus
Have 5 or more Treasures in your deck.
common
·
60.74%
Just One More...
Play 7 cards in a single turn.
common
·
100%
Is This Half Truly Equal?
Reach Level 50.
common
·
57.21%
Speedrunner
Complete a run in 30 minutes or less.
common
·
37.9%
Lore-Seeker
Reach Level 15.
common
·
100%
System requirements
Minimum system requirements:
Recommended system requirements:
Due to its extensive scope and single-player nature, Rogue Mage is distributed separately from GWENT: The Witcher Card Game. Internet connection and GWENT’s multiplayer client are not required to play — the expansion can be launched fully in offline mode at any time. Players can also utilize cross-saves, allowing them to transfer their progress across all supported platforms when logged in via a GOG account.
Recommended system requirements:
Due to its extensive scope and single-player nature, Rogue Mage is distributed separately from GWENT: The Witcher Card Game. Internet connection and GWENT’s multiplayer client are not required to play — the expansion can be launched fully in offline mode at any time. Players can also utilize cross-saves, allowing them to transfer their progress across all supported platforms when logged in via a GOG account.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Not being able to build your starting deck is frustrating to say the least, the limited capacity to change it as you go doesn't help as much as you would hope in building your deck. Additionally the balance of the enemies seems way off from easy to seemingly impossible with little to no balance.
Superfunny game, if you can get it for 5-6 bucks it is a steal !
About negative reviews, it is AN HARD GAME, but there is plenty of space to win.
And yes you do not use only your cards, but bonus around the map, and your character's powers to win a run.
NORMAL.
As a player it is NORMAL that you should use everything you have got to reach and kill every boss.
Buy that if you are looking for a game with GOOD GAMEPLAY, and almost no-story.
Something that you play while listening your favourite youtuber, an audiobook, and so on.
I really like those kind of games ! 8.5 out of 10 for me !
First of all, I was really hyped for this expansion. I really would like to play Gwent but this game gives me a hard time.
First of all, you have to spam one of the 4 decks that are available to you and you cannot change much in them. There are some spells and "core" cards that you can swap but the selection is not overwhelming either - for this reason, I find it pretty boring at times. Of course, you get upgrades through the run but they are very RNG based and don't compliment a deck at all - so forget about flashy 10-card combos and crazy synergies with your normal deck cards.
The second thing that kind of made me sad is the fact that there are literally ZERO things to do between the runs, you can't craft cards, you can't power up your deck or hero, and you start every run as bland as it was the during the first one. No, even worse because during the first run you have a pretty powerful ally on the board which disappears after you beat the first boss - so your experience effectively worsens. And worst of all is the fact that cards are not animated... what the heck guys?
This is pretty much Slay the Spire: Gwent Edition, which I disliked too for the same reasons mentioned above. In my opinion, a Hades approach is much better where you can get slightly better even if you mess up a run you can still feel the slight progression on the next run.
Only 3 stars because I felt that nostalgia of playing Gwent once again, wish it offered deeper progression and much more lore-wise. 8$ is a fair price though.
Rules are pretty good, and the game is harder because it is a rougelike, though the thing that sucks is the fact dubbing other than engilish is NOT COMPLETE!
This game is waiting for a review. Take the first shot!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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