Posted on: February 5, 2024

Jorge3596
Verified ownerGames: 314 Reviews: 26
White palace from HK with SNES input
Oh man, where do I start. Developers learned nothing from the first game: - Most platform challenges try to emulate a precision platformer with the controlers of a SNES beat them up. The character has this kind of cooldown before you can perform the next movement, which is hard to get right when there are 10 bomb-type enemies about to explode in different parts of a room full of lava. - It has the same "combat system" where you need to destroy an enemie´s armor before you can do reall damage to it. Said armor can only be broken by performing the right special movement (which is signaled out with different colors). There are 5 in total. And it´s a mess when you get in a room full of enemies with different armors. It doesn´t add anything to the combat, it just causes you to spam movements like crazy until you clear the screen. - Now add this last color/armor thing to the precision-platforming sections... Yeah, no thanks. Still a good metroidvania. I just wish developers had focused more in the platforming aspect instead of trying to make combat a crucial part of it. They got none right. Buy it if you´re not a completionist.
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