DLCs included in GOG version:
ROG Skin, Nyvoss Hex Pre-Order Pack, Cygon Garage Kits 1, 2 and 3, Nyvoss Garage Kits 1, 2 and 3, Pariah Garage Kit 1, 2 and 3, Terra Garage Kits 1, 2 and 3, Vintek Garage Kits 1, 2 and 3, Alienware Skin, Razer Skin
Multiplayer notice: DRM-free version of GRIP does not include online and LAN multiplayer.
WHEELED AND ANTI-GRAV RACING FUSION
GRIP is a high octane, hardcore combat racer, packing ferocious speed and an arsenal of heavy weapons.
Harness the power of gravity-defying wheeled or airborne vehicles, and smash your way through opponents with a bristling arsenal of outlandish weapons. GRIP delivers one of the fastest and most unique racing experiences ever as you scale walls, ceilings and anything else you can get your ride onto. Master twisting tracks, tricks and perform ridiculous stunts, fighting your way across alien planets to become the ultimate vehicular assailant.
REACH MACH 1 SPEEDS
Hit speeds of up to 767mph and beyond on floors, walls, ceilings and anywhere you can get your ride to… just keep that pedal pressed hard.
RACE ACROSS THE COSMOS
Race your way through 29 tracks across a host of 4 exotic planets; from hostile, icy worlds to foreign, non-terrestrial cities to the outer reaches of space.
CREATE THE ULTIMATE RIDE
Choose from a roster of 30 armored vehicles to suit your style – some swift and agile, others brutish and heavily armed. Progress your player level and customize your ride with unlocked paint jobs, decals, tires and rims.
DEVASTATE YOUR OPPONENTS
Pick-up an array of 9 power-ups and weapons, from shields and turbos, to rail-guns, missiles and explosive darts - all with alternate fire modes.
COMPETE ON THE COUCH
Compete with friends in SPLIT-SCREEN multiplayer, with up to four players.
Please note that online multiplayer is not supported.
BECOME ONE WITH THE CAR IN CARKOUR
Beat the clock, avoid obstacles and find new pathways in 19 point-to-point Carkour runs.
CONQUER THE SINGLE PLAYER CAMPAIGN
Be the best, beat in-game rivals and rise to the top in the single player campaign. Gain XP and customize your ride’s appearance with hard-earned upgrades.
SICK BEATS
Race to a 24 track thumping licensed electronic soundtrack, ranging from techno and trance to our main jam, drum n bass.
BUILT WITH UNREAL
Built in Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into an electrifying future.
A great arcade racer that some may call "The Spiritual Successor of Rollcage", but is more appropriate to define as a different take on it.
You drive what could be described as "powerful supersonic tanks" that can travel on any surface and at any degree angle while shooting eachother with an arsenal of missiles and other weapons.
The game features different game modes like the standard vanilla race and campaign with preset events, or the "speed demon" race with only booster powerups to name a few, and if you ever feel like spicing things up, there are "modificators" such as "insta-kill" or "hyperdrive" as well to create your own custom races and events.
The tracks are divided in four main themes that could be summarized as: Desert, Snow, Artificial, and Seaside Woods.
While it might look like there is a lack of variety, the tracks themselves all have a different take on the formula, sometimes being on a "plain" field, sometimes twisting and spinning around with loops and upside-down paths, and sometimes even shifting from a snowy road to the inside of a volcano, or from a seaside to an underwater tunnel.
The only two issues with the game are the janky physics and cheatsy AI.
To put it simple, the physics in this game are unpredictable, the kind that you can hit a barrel and have a chance to either send it to the moon or have your car trip over it (I'm not kidding).
As for the AI, raising the difficulty turns the races from a 10 Vs 10 into a 1 Vs 10, because the opponent cars will all focus their attacks on you regardless of how many other racers might be on their sight.
Overall, this is one of the most fun Sci-Fi racers out there.
The races are intense, the tracks are fun to drive thorough, the vehicles are powerful monsters, and hitting enemies with missiles always feels great.
I'll keep it short. This game has far more in common with XGRA (PlayStation2) than Wipeout or Redout, which for me is a good thing. I like Wipeout and its imitators, but I'd rather spend my time playing racing stuff like XGRA, Slipstream 5000, Hi-Octane, and Rush 2049.
That said, this game delivers! It's pretty easy to get into and it's not sporting some sort of convoluted interface. I put off buying this game for a while because the driving-upside-down feature looked like a shallow gimmick, but I can confirm it is not. You have to be going fast enough to hang on to walls otherwise you'll fall off!
It has all sorts of car customization including AMD, Intel, and NVIDIA liveries. Now they've added hovercars that look more like something out of the 5th Element movie, so that's a neat optional twist.
While the game is unforgiving when you don't yet know the track layouts, it's pretty easy to learn so getting good enough to place on the podium is a fairly quick process. I got this gem on sale, but had I known how much fun it was I would've gladly paid full price.
Rollcage is one of my all-time favourite racing games, so I was extremely excited when I saw this obvious spiritual successor. But then I learned that the GOG version has no network multiplayer, while the Steam version has it. Shame on the devs for denying honest GOG customers a large part of the fun of a combat-oriented racing game. Like many GOG customers, I boycot Steam for its DRM. So, buying the Steam version isn't an option for me.
Thus, I didn't want to buy this game for anything more than a fraction of the full price, since although I may play it alone sometime, I'll only have a fraction of the fun that multiplayer would've given me. In this state, the game is not much more than a gameplay demo for me.
I managed to get it at 80% discount for 5€, which was appropriate. 20% the money and 20% of five stars for 20% of the fun. A real pity.
It's just strange, I've been a huge fan of Rollcage and was really looking forward to this one. But, it just doesn't "click". Nothing makes sense: The cars are not handling like... I don't know. There is just little to no feedback. You can't feel the cars. Another big problem is the track design. Rollcage nailed it. This one just wants too much. The tracks are either far to wide, or complex, or too simple. Then, the feeling of speed just isn't transported. I really can't point my finger onto why though. The weapons have been perfect and impressive in Rollcage. Here they are just... random. Finally, the nail in the coffin is the sound: Those cars sound like small fans, not like racing machines. You can not "hear" the speed. Everything feels just wrong about this game. And I can't really say, why exactly. I think, the problem is in every little detail.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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