Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures.
Forge this new world’s destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a li...
Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures.
Forge this new world’s destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.
Engage in a core roleplaying experience – achieve quests and complete objectives in a multitude of different ways – through combat, diplomacy, deception, or stealth.
Complete freedom in character progression – play as a male or female, customize your appearance, and freely choose your abilities, spells and skills.
Delve into a mysterious world of magic – begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island’s earthly magic.
Barely an RPG, unconnected quests lying around an empty open world that just serves to pad play time. Run is the most important button. "Magic" user has basically one spell: Stasis in different forms, oh, and pewpew spell, so 2 spells. Basically run to points on the map, talk or kill it. then rinse and repeat. Got bored of story and combat quickly.
It looks okay. But there is no autowalk, while thats what you will be doing 40% of the time. No jumping, and trust me, that IS needed. Most sidequests are not worth your time. The world seems wide open, but is mostly linear, with paths that you cant get off. The Character creator is a joke. Woman have no breasts at all.. none. All in all, this game is irritating to the max... and doesnt even come close to Bioware...
But one star for trying...
To be honest, this game is a little bit disappointing. Too few skills, not that thrilling story. tries to be a little bit of everything, but ends up being nothing special at all.
This is one of the best RPGs I've played in recent years. Having not really enjoyed Mars Warlogs or Technomancer, I was about ready to dismiss Spiders, but GreedFall changed my mind.
The main reasons to play GreedFall are clearly the story and the world building. If you're looking for a lootbased game, this isn't it. If you're looking for the next Dark Souls, that will challenge you immensely, this also isn't it. That's not to say combat is terrible, in fact, I quite enjoyed it but, to me, it's not the main selling point of the game.
If you enjoyed Gothic 1 and 2 way back in the day, this is probably your game. The writing is great, the world is interesting and believable and none of the quests felt like busywork. All of the companions are well fleshed out and likeable (that might be subjective). The choices you make are meaningful and callbacks to things you did are frequent. There are a few twists that I did not immediately see coming, which seems rare these days.
I cannot say enough good things about the world building. Especially after how lifeless and bland The Outer Worlds felt to me, GreedFall's Teer Fradee and it's factions were a welcome change of pace. Even within these factions, not everyone is marching in lockstep and sometimes you might find yourself agreeing more with the natives and sometimes it might be one of the other factions.
A few words on "bugs" and "jankiness". Personally I feel people overemphasise that, for whatever reason. The game hasn't crashed on me once in nearly 50 hours and the worst bug I've seen in game was an NPC getting stuck for a few seconds before moving on. That's definitely no worse than any other RPG I've played and it didn't take away from the experience for me. The game also ran smoothly for me, but again, your mileage may vary.
Great game, if I could describe this game in a synopsis it would be like an Old Bioware RPG with souls-like combat and a more gritty setting.
The plot is great, and the side quests are also interesting as they are related to the game's plot one way or another (either by functioning as exposition to game's plot or by functioning as character development to the companions).
The companions have interesting backstories and they can provide help in solving quests, something I have yet to see in many mainstreams RPGs.
Combat is a little clunky, but enjoyable. You can pretty much create your own combat style as the abilities is extensive and interconnected (I played a mage who shoots muskets and drops grenades/traps, for reference).
My only complain is that on higher difficulties, the companions die too easily and on boss fights you are essentially on your own.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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