Posted on: April 27, 2016

goral
Verified ownerGames: 280 Reviews: 15
Buggy with enforced metagaming
This game is VERY BUGGED, even with the latest official patch (v2.7). I've only finished chapter 1 so far but I've encountered so many bugs it's mind boggling. For example one character was starting conversation whenever I got close enough to him and I had difficulties to escape the loop. Some enemies would just disappear (a lizard on a small island to be exact), sometimes I or enemies would jump super high when attacking, at one of the bridges there is an invisible wall and there are invisible walls in general. Bugs are just everywhere and some of them prevented me from finishing a quest (sometimes reloading to an earlier moment would help but that's still super annoying). There are also invincible NPCs and there is a very, very annoying bug with Greg. What's more the game is not balanced well, you need to meta-game in order to progress. That's just crappy design. After over 20 hours I realized that I shouldn't have invested LP to more than 29 STR or that I shouldn't have used Innos statues or that stone tablets shouldn't be given to Vatras or that you should invest in dexterity first because you can get a much. much better weapon that way (either Master sword from Martin that requires 60 Dex or a sword near trolls which requires only 50 Dex but deals 100 damage). On the other hand strength based weapons require isnane amounts of LPs invested and at the start at least are sh_it. Which makes the game a slogfest. I haven't played Gothic 2 before playing G:NoR so I didn't have the meta knowledge and by the time I realized my mistakes I was too far ahead to restart. I assumed that min-maxing won't be necessary in order to progress but in reality it is. I still can defeat most opponents but only by using some cheap tactics and awful AI of my adversaries. Anyone praising this game must have either played through much easier Gothic 2 before or just used a walkthrough.
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