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GoNNER BlüEBERRY EdiTION

in library

3.8/5

( 17 Reviews )

3.8

17 Reviews

English & 9 more
9.999.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
GoNNER BlüEBERRY EdiTION
Description
BlüEBERRY EDiTiON adds new content to GoNNER Out of the blüe, we’ve updated our first IGF award-winning game! GoNNER BlüEBERRY EdiTION adds new weapons, heads, enemy types, a new challenge, some sweet, sweet, new visuals. And yes, there are also blüeberries. New head! Attack enemies from below...
User reviews

3.8/5

( 17 Reviews )

3.8

17 Reviews

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Product details
2016, Art in Heart, ...
System requirements
Windows Vista / 7 / 8 / 10, Dual Core, 2 GB RAM, Version 10, 1 GB available space...
DLCs
GoNNER Soundtrack
Time to beat
7.5 hMain
8.5 h Main + Sides
9.5 h Completionist
8.5 h All Styles
Description
BlüEBERRY EDiTiON adds new content to GoNNER

Out of the blüe, we’ve updated our first IGF award-winning game! GoNNER BlüEBERRY EdiTION adds new weapons, heads, enemy types, a new challenge, some sweet, sweet, new visuals. And yes, there are also blüeberries.

  • New head! Attack enemies from below!
  • New weapon! Spikes and skull explosions. Aw yeah!
  • New world! Fishes and blueberries!
  • A bunch of fine-tunings and stuff!
  • Some neat new visuals!

Hop back into GoNNER if it’s been a while! And if you lose your head, it’s cool—we have plenty more where that came from.

GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world—a giant landbound whale named Sally—by searching for just the right trinket in the deep and dark places nearby.

With Death as his mentor, supplying both a multitude of abilities and arsenal for Ikk to use, Ikk traverses an ever-changing land full of unwieldy creatures who don't appreciate his trespassing or his friend Sally. Several different environments, arduous bosses, hidden secrets, multiple endings, and more await Ikk on his journey to make one person happy even if it kills him—which it certainly will.

© Copyright 2016 Art in Heart AB. Developed by Art in Heart AB. Published by Raw Fury AB. All Rights Reserved.

Goodies
Contents
Standard Edition
Press Jump To Die Edition
GoNNER Soundtrack (MP3)
GoNNER Soundtrack (FLAC)
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
7.5 hMain
8.5 h Main + Sides
9.5 h Completionist
8.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Release date:
{{'2016-10-12T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
332 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
português
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
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User reviews

Posted on: April 21, 2020

LATESTACORONATA

Verified owner

Games: 741 Reviews: 230

Visually stunning but..

GoNNer has a really nice presentation with its graphics and simple gameplay explained by simply paying the game. However, as all roguelike should fear, It cannot escape the clutches of repetition: the game is fun for a least two hours, then it becomes incredibly boring since there is no variation whatsoever between different stages ( the background and enemies of each segment are different but got similar attack patterns and there are very few types of them). So, to summarize: graphics and design fun but it gets killed by poor level design, few enemy types and the claustrophobic repetition ... but still can be enjoyed if you are a fan of these kinds of games.


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Posted on: November 28, 2017

Marzuki80

Verified owner

Games: 76 Reviews: 8

Pretty But Annoying

It's a pretty looking platformer that is 30 years backward in terms of gameplay. This is the kind of annoying style of platform that was prevalent during the 80s and early 90s, in the veins of early Castlevania and Ghost n' Goblins. It's basically a game that doesn't want you to have fun, by designing the controls and levels to put you at the most disadvantaged position. To be fair, the controls aren't as bad as Castlevania 1 or Ghost n' Goblins i.e. they are responsive but they aren't intuitive; it does what you want it to do, but you can't do much with it. And to be fair, this game is a ton less frustrating than Castlevania 1 or Ghost and Goblins. Even so, we are in an era where platforms have evolved into something genuinely clever and interesting (such as Braid and Blackhole) and not resort to limit the amount of control a player has in the game. The way this game is made, it feels insulting to a gamer for example, if I wanted to play an annoying platform like Castlevania 1 or Ghost n' Goblins, I would play Castlevania 1 and Ghost n' Goblins instead of this. GoNNER could've been something pretty, special and interesting, but instead, the torrid gameplay cheapens the experience. Despite my misgivings, GoNNER isn't a bad game, but it's no fun playing it.


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Posted on: December 24, 2016

nuacct

Verified owner

Games: 16 Reviews: 3

GoNNER

AWESOME GAME! I can't praise it enough! Excellent controls, excellent sound, excellent enemy design and animation... Just a class act! And it's on LINUX, MAX and WINDOWS too! What are you waiting for?! P.S. - I could not get the game to work on my XUbuntu laptop but finally figured out how. Anyone having problems might want to try the -force-opengl switch from command line on Linux!


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Posted on: September 2, 2022

a high-score/leaderboard type game

I do enjoy a good rogue-like but I don't think this game has been fully thought-through by the developers, there's some odd and conflicting design choices. Get hit once and you loose your ammo, gear, and weapons - they all scatter individually on the ground, and you have to collect them all again to continue fighting. During the levels this works OK. However, during boss fights this feels utterly impossible, and for all practical purposes - a single hit in a boss fight means more or less Game Over. I think loosing and having to collect your gear is poor game design. It only makes you irritated and is kind of pointless since you'll most likely die anyway trying to collect them all (so why bother having it). There's also the very annoying thing of not being able to shoot diagonally, whilst the enemy creatures sure can do so. Maybe I haven't unlocked the right weapon yet, who knows with this game, it doesn't tell you anything. Visually when there's lots of enemies attacking you, it's very difficult to distinguish your character from everything else on the screen, and especially after you get hit and loose all your gear, you can't really see where your own character is positioned ... but the attacking enemy sure can see you. It's a confusing game. It wants to tell a story somehow, yet plays like a high-score/leaderboard game. To me it doesn't really work. It works in a roguelite but not in a roguelike, in my opinion. Also, some people call it a Metroidvania, but should a procedurally-level-generated game even be called a Metroidvania? to me it shouldn't. It's a pretty and appealing game visually speaking, and is surprisingly relaxing for a roguelike because of it, but unless you're into high-score/leaderboard games, I'm not sure this is for you.


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Posted on: October 12, 2020

RainSkull

Verified owner

Games: 54 Reviews: 6

Okay

Played it for a few minutes. Because the game refuses to spell anything out other than some controls, it is hard to feel incentivized to continue to play. Due to procedural generation, and lack of a user interface, it is hard to feel progression, or feel that you are growing as a player. Art is nice and minimalistic. It isn't clear that there are one hit kills, but it will feel like it. If you want a straightforward gaming experience, look elsewhere. The game runs on my laptop from 2012 with an Intel i5, so it should definitely be able to run on your own system. Again, it is not very inspiring to play.


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