June 7th, 1995. 1:15 AM
You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Gone Ho...
You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.
Go Home Again.
A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.
An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.
No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.
Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.
Gone Home® is copyright The Fullbright Company LLC, 2013.
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
You walk around a house and read notes.
That's it.
No puzzles, no secrets, nada. You're not "playing" anything. There is not plot. There's barely a story. There's no reason to care about anything going on.
I can't emphasize how mind-numbingly boring this program was.
It is entirely plausible to believe that a large amount of low ratings for the game is due to political reasons, and not a true assessment of the game.
This is an early "walking simulator" game, and it tries to tell its story through a more passive, not-much-action packed game-play, and sets a precedent for many future acclaimed games - such as The Vanishing of Ethan Carter and What Remains of Edith Finch. It is quite simple, and succeeds in conveying the story, but certainly when compared to future games of the genre it has aged a bit.
(spoilers-free, mildly cryptic story-related commentary ahead)
The plot is a product of our world, and can only make any sense because of it. Certainly under some sort of utopia it would be considered a somewhat bland experience, but this couldn't be further from our reality - and that's why the story of this game works. The element that adds interest to the plot is kind of political, and therefore if you either do not know anything about it, or have strong feelings towards it, you may dislike it.
(end of story related commentary)
Overall, I find it to be a worthwhile experience if on sale, but attention must be brought to a few flaws.
It is a shame that some parts of the story did not have much development, such as the ones concerning the grandfather, or perhaps a little more "conflict" in relation to the parents - although I will recognize that things are more realistic how they are in the game.
And of course, a review here on GOG illustrates my largest frustration: "This a game about a girl who walks really slowly, [t]he poor thing has arthritis in both knees...". The speed at which the character walks is annoyingly slow and will cause frustration.
No real puzzles, not much of a story and you never find out where Sam and Katie's parents are. Nothing scary or spooky and the story is just a simple teenage love story. I would have liked to find out more about the psycho great uncle. Could have be excellent, but this was a chore to finish and not fun.
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