Posted on: June 15, 2014

Hawkuno
Verified ownerGames: 99 Reviews: 14
Fast-paced game? Nope, that's a lie
I'll be honest, I stopped about half-way into the second level, so take this comment (I won't insult anyone by calling it a full review) with as many grains of salt as you wish. But here's the reason I stopped playing so quickly: Take away the cute design and the sister-changing mechanice, the actual gameplay is extremely slow-paced and feels uninspired from the get-go. The reason for this is simple: The main goal of a level is to collect all the gems the level has. Now, I most certainly like collecting in games... as a side project, and with a reasonable amount of collecting per level. A reasonable amount would be one to three big things that may give bonus levels or whatever, and small things that may give one-ups or lets you buy stuff; and that's it. When it becomes the main project to collect 378 gems in one single level, it means that each level is progressed with a snail's pace, because you want to absolutely make sure you didn't miss anything in every section. And if you don't feel like doing this and decide to just finish the level, you'll find that at least half of the challenge of the game will disappear in a blink. Platform games of this type just can't afford to be that slow, especially not when the one and a half levels I tried were really uninspired. Oh, and the noises the sisters make when they jump and attack are horribly annoying, and grates on my brain even now.
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