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Ghostrunner

in library

4/5

( 347 Reviews )

4

347 Reviews

English & 12 more
29.9929.99
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Ghostrunner
Description
Put your sword to the test in Ghostrunner Demo here Ghostrunner is a hardcore FPP slasher packed with lightning-fast action, set in a grim, cyberpunk megastructure. Climb Dharma Tower, humanity’s last shelter, after a world-ending cataclysm. Make your way up from the bottom to the top, c...
Genre:
Critics reviews
82 %
Recommend
Shacknews
9/10
IGN
8/10
TheSixthAxis
9/10
User reviews

4/5

( 347 Reviews )

4

347 Reviews

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Product details
2020, One More Level, 3D Realms, Slipgate Ironworks™, ...
System requirements
Windows 7, 8.1, 10 x64, Intel Core i5-2500K (4 * 3300) or equivalent / AMD Phenom II X4 965 (4 * 34...
DLCs
Ghostrunner - Project_Hel, Ghostrunner - Halloween Pack, Ghostrunner Winter Pack, Ghostrunner: Art B...
Time to beat
7 hMain
9 h Main + Sides
14 h Completionist
8 h All Styles
Description





Put your sword to the test in Ghostrunner Demo here



Ghostrunner is a hardcore FPP slasher packed with lightning-fast action, set in a grim, cyberpunk megastructure. Climb Dharma Tower, humanity’s last shelter, after a world-ending cataclysm. Make your way up from the bottom to the top, confront the tyrannical Keymaster, and take your revenge.



The streets of this tower city are full of violence. Mara the Keymaster rules with an iron fist and little regard for human life.

As resources diminish, the strong prey on the weak and chaos threatens to consume what little order remains. The decisive last stand is coming. A final attempt to set things right before mankind goes over the edge of extinction.

As the most advanced blade fighter ever created, you’re always outnumbered but never outclassed. Slice your enemies with a monomolecular katana, dodge bullets with your superhuman reflexes, and employ a variety of specialized techniques to
prevail.



One-hit one-kill mechanics make combat fast and intense. Use your superior mobility (and frequent checkpoints!) to engage in a never-ending dance with death fearlessly.

Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.

All product names, logos, brands, and registered trademarks are property of their respective owners. 505 Games and the 505 Games logo are registered trademarks of 505 Games SpA. All rights reserved.

Popular achievements
Goodies
Contents
Standard Edition
Complete Edition
artbook
Soundtrack (WAV)
Soundtrack (MP3)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
7 hMain
9 h Main + Sides
14 h Completionist
8 h All Styles
Game details
Genre:
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2020-10-27T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
19.5 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
Español (AL)
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
中文(繁體)
audio
text
日本語
audio
text
한국어
audio
text
Buy series (3)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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User reviews

Posted on: November 14, 2020

kud13

Verified owner

Games: 1684 Reviews: 23

Mirror's Edge: Katana Edition

The game's plot is one giant cliche; if you DO want a bit more, you can find a bunch of audio logs and mementos of the City and life before the Burst as collectibles- there's even an optional upgrade that'll highlight them on your radar map. But the story really isn't the point here. The point is, unequivocally, action. The game is about getting from point A to point B, either platforming your way through various urban and industrial complexes, or making it through a tight area full of enemies who must all be killed to unlock the door forward. One hit kills you, and them, so this is as much a precision platformer as it is a parkour game. Each challenge, be it platforming or a combat sequence, is essentially a puzzle-find the optimal way of using your limited skillset to get the task done. Reloads are instantaneous, and the presentation pushes you ever forward. The game nails the cyberpunk aesthetic (though a few levels are drabber than others, and the absolute highlight of the game are the residential districts), and the soundtrack is phenomenal in how it resonates with the game's pacing to keep you going. The way enemies die, the way you move through the world, the way your extra powers work- it all coalesces into an amazing power fantasy, that leaves you thinking "what I did was cool". To put it simply, once you've managed to kill 5-6 enemies in a single choreographed go, you're feeling too good about yourself to get upset that a 7th got a lucky shot in. There's also boss fights. They're all about pattern recognition, and can be very frustrating (a few took me north of 300 attempts each). But the game generally does very generous checkpointing and it almost never feels unfair. While simply finishing the game once you know what you're doing can be fairly trivial, it took me about 30 hours to finish and then re-run a few levels with unlocked upgrades for some achievements. Overall, a great package for action fans; you'll certainly get your money's worth!


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Posted on: December 17, 2020

Leviathan_Rozz

Verified owner

Games: 69 Reviews: 1

Cyberpunk + hard difuculty+parkour

Fast paced game and one hit kill. Voice acting helps a lot to really get into the story. The game is amazing.


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Posted on: October 22, 2021

sozcaps

Games: 29 Reviews: 6

Perfect trailer, not so much game

The controls are not as fluid and smooth as the trailer makes it look. They are too janky and glitchy for a one-hit-kill game like Katana Zero (which has the snappy controls this game lacks). I honestly didn't make it far into the game, but if the core mechanics don't feel good, why would you? If the original Super Mario Brothers didn't have realible (although sluggish) controls, it would have been yet another fast forgotten mediocre platformer. In the same way, Ghostrunner is another, fast forgotten neo noir that is looks slick but doesn't play smooth. Also, personally, I feel I'm pretty over the neon lights look There's a lot more you can do, other than copy the streets of Blade Runner.


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Posted on: February 6, 2025

omnimon

Verified owner

Games: 383 Reviews: 3

Too comlicated and to boring

You have both look for parkour and guys with gun in a repetitive pattern. It is too boring and too complicated for a mundane game.


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Posted on: April 4, 2025

Munkee79

Verified owner

Games: 528 Reviews: 30

Janky and monumentally frustrating.

The first thing I noticed playing this is that the dash function feels schizophrenic; while grounded it gives you a short boost in whatever direction you're moving, in the air it gives you bullet time and an optional sideways juke, then boosts you in the direction you're aiming regardless of movement. It feels like two separate abilities that should never have been merged, and if you're ever trying to use it while close to the ground you'd best hope you aren't slightly off the ground if you meant to be grounded or vice versa, or you'll almost certainly die instantly. The next thing I noticed is the brutality and inconsistency of the combat and parkour; sometimes it feels like I drop dead apropos of absolutely nothing, occasionally shots seem to phase right through me but far more often than not I get to deal with somehow being cut down by a single bullet mid-dash even while traveling perfectly perpendicular to the projectile. Sometimes my idiot character will attempt to latch onto a ledge instead of wallrunning, sometimes walljumping just spits me off at an unrecoverable downwards angle for no apparent reason, some parts are generously checkpointed while others will funnel me through a 2-5-minute marathon of one-hit KO BS until I manage to execute the entirety of it flawlessly some 30 attempts later. There were also odd occasions of me clipping through geometry to my death, but the jank was overall tolerable... until I got to the mandatory tutorialization of the first unlockable ability, the Blink. You need to use it to cut through clusters of 3 placeholder enemies at a time to continue the game, but every time I do so it resets me and respawns the targets, telling me to try again. I'm softlocked. I am well versed in and completed Meat Boy, Mirror's Edge, AND Shadow Warrior, but gameplay-wise this feels like one of the worse potential outcomes of melding all three. Which is a shame because the aesthetic and premise were both really grabbing me.


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