Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with...
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.
You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….
About the team:
Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.
All the names, locations and characters featured in Ghost of a Tale are copyright SeithCG.
Popular achievements
Unbound
Escape from Tilo’s cell.
common
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83.99%
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DRM FREE. No activation or online connection required to play.
Great game, 9/10.
Nice graphics, music/sound and story, sometimes funny, sometimes sad. Minor bugs and glitches, fortunately don't happen to often (didn't experienced game breaking bugs). Be warned: this game has almost no quest marks and contains a bit of backtracking. Looking forward for sequel.
P.S.: In the beginning player have to sneak most of the time. At some points it's becoming exhausting. Really, don't get disturbed by that, endure, and at some point (hint: secret passages & cloth sets) game will receive it's proper tempo of gameplay.
P.S.2: Main character is soo sweet <3
The setting and story are compelling - Duinlan Heights feels more like a place than a game map, and by the time you're finished playing you'll know this place very well. There's quite a bit of backtracking in order to complete different quests, but newly-found shortcuts and disguises make sure it doesn't become tiresome. The stealth itself is simple yet multi-layered, there's your common line-of-sight/sound sneaking and a social stealth element through a couple of disguises you can put on (one making you seem like one of the guards at the expense of movement speed, and the other makes you a ranger - a kind of mercenary that the guards don't really like and will shake down constantly but not outright attack). The one gripe I have with the game is that all the side-quests are more about collecting stuff than doing stuff. And to make it worse, you'll often get them long before you can access the areas you need in order to complete them, which has made me spent north of an hour minutiously searching areas for stuff only to find that I couldn't possibly have found until further on in the main quest. I wish your quest log made you aware of such situations, because spending hours on futile searches isn't exactly fun. The rewards for some of the side-quests are also disappointing, probably the longest fetch-quest in the game has no reward beside 100 renown (the game's variant of XP, and the amount you can get by burning four of the banners you find pretty much everywhere). But I'm more than willing to let these flaws slide for a stealth title with an enchanting new setting, which isn't the umpteenth entry of some already-existing franchise.
I'm not big into stealth games so I was hesitant to play this at all. I'm happy to report that the stealth barely poses any challenge. Guard AI is dumber than a sack of bricks. As long as you can make it to a hiding spot, which are plentiful, guards will be struck by sudden amnesia, completely forget to chase you and return to their posts none the wiser. I very quickly abandoned any aspirations to move sneakily and resorted to running past guards at my leisure. They lose aggro as quickly as they gain it, making the stealth element a minor inconvenience rather than a well thought through mechanic.
This is of course a huge disappointment to anyone going into this expecting a proper stealth game. There are elements that I'm sure were supposed to give more depth to the gameplay, like distracting guards by throwing sticks or making them slip on oil. But none of this ever feels necessary except for a laugh. There's even some stat upgrades you can acquire, can't say I ever noticed it having any bearing.
Aside from sneaking or knocking out rats with bottles, you'll be doing exclusively fetch quests. Exploring your surroundings is fun, but it does get tedious if you're missing one last piece for a quest and just can't find it. There is a built-in hint system provided by NPCs, but it's not specific enough imo. Some of the items are ridiculously obtuse to locate.
As for the good stuff, Ghost of a Tale positively brims with lore! The universe is dense and well written. If you ever heard of Redwall, it's basically that as a videogame. Visuals accentuate the medieval setting, there is not a lot of music but the quiet ambience fits the setting neatly.
I do recommend Ghost of a Tale for its atmosphere, though I would set my expectation low in terms of gameplay and pack some tolerance for frustration. I'm not even sure if I will play it all the way to the end but it was enjoyable while it lasted.
Get ready to get your smartphone out to record all conversations, since this game has nog conversation log. And it is game braking, I had to restart the game all over, just because I forgot some of the earlier clues left by the non playing characters. On their forum there is already a post from 2017 stating this, and just hope they will fix this soon.
Also there are a lot of hints that should show up on your maps, but don't. Unless you are at the exact locations. It is also possible that you pay for hints, but do not get them because they are on a map you do not own. This game really needs a big update to fix all these bugs.
This is probably one of the best games I have played. And I have played a lot. If is sounds like I am gushing, I am.
In short it is Thief like but with the charm of 'A Princess Bride'. It is kid friendly (no killing) but fun for adults. If you want to kill and fight things, this game is not for you. The story and lore were amazing. The levels not too big. The game not too long (30 hours). Note however that you will be going over the same areas over and over on your many quests. But the levels were so maze like, and organic, that they never seemed stale and boring. The levels and missions were designed in such a way that it almost forces you to see everything. There were just a few missions that I never completed. There is not much in the way of AI. The rat guards have their standard posts and walk paths. But this did not detract from the fun of trying to figure out how to best elude them. The graphics were wonderful (occasional glitch near walls), the interface slick and easy to use and follow. The characters charming and well thought out. A game well worth the price. Brilliant.
The end leaves an obvious sequel to be created. Let's hope it happens.
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