Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with...
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.
You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….
About the team:
Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.
All the names, locations and characters featured in Ghost of a Tale are copyright SeithCG.
Popular achievements
Unbound
Escape from Tilo’s cell.
common
·
83.96%
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DRM FREE. No activation or online connection required to play.
Very charming characters and a beautiful world, also I would really like to have the soundtrack.
Not easy since the world is detailed and what you need to find is not easyly presented to you. But it has a nice "help" systems build into the story and world that kind of helps, but most of the time does not feel like a simple "resolve this for me" button.
Sadly the end is, gameplay wise, out of the style of the game and due to bugs, very frustrating. The Story is still good but you get distracted from it through the last "scene".
All in all a really nice and detailed game, but Bugs in the later third of the game do hinder the experience.
I've been having lots of trouble with the glitchy camera system. When going into small areas the camera will zoom in and bounce around often getting stuck in walls. But besides those rare moments the play control is great. Fun story and a beautiful castle to explore.
Got it to run, had some issues with scaling/mouse movement like other reviews.
Admire the concept, art and world - but the gameplay gets aggravating quickly.
Stealth is ok, kind of assumed that would get old quick.
I hate the handholding most games do these days, but the quests will have you chasing your tail without looking up answers. Not sure if I miss lines of text somewhere? Even if that's the case I feel like the quest log could hint where to go.
Reached a part where you're supposed to talk to someone, but they're not there. Search up and down for ever, finally look it up and apparently it's a time of day thing. Must have teleported as soon as I got to where I'm supposed to go since the guard had new dialogue after exiting and doesn't let me back in.
Had a guard follow me to a new area and didn't go back to his original one, broke the AI trying to navigate.
Don't think I'm going to finish it. Not a game for me.
I highly recommend.
It has:
- rich lore
- atmospheric OST
- charismatic characters
- good sense of humour
- well captured fantasy vibe
- main character is a minstrel and acts like it
- other characters react to our actions, as well as to our in-use equipment
The story is a prologue to a supposedly greater adventure and takes about 15 hours on a completionist run because of back and forth fetch-questing. You are sent on fetch quests, some of which you can't even complete until the main quest progresses. Minus 1 star for tricking me repeatedly.
In spite of the annoying gameplay loop, I think it's worth playing because of the compelling lore and characters. The game contains mature themes of murder, alcoholism, it can get very dark at times underneath it's very cute appearance and it tackles them responsibly.
Well except for the monty python quoting frog...
I'll try to adress issues/bugs mentioned in other reviews:
- the game never crashed once on my win10 980ti pc
- I did clip through the map once but the game detected, reset Tilo and wrote a message to report the bug if it persists
- dialogue got stuck but was fixed by restart from save
- the ending "battle" is just about planning the path and distance to place an explosive charge, which you have done a few times already
- the ending is not a cliffhanger, this was just the tale of an escape. but I can see people being dissapointed by not getting the macguffin. this is very clearly lampshaded by Tilo, who realizes that nothing was as it seemed
- you can choose your build between a scurrying, a sneaking or a slow-moving invulnerable armored mouse and switch between them. considering abilities, stats and inventory I would define this as role-playing
- you jump around, time actions and can unlock secret passages through the environment. I would define this as action
I recommend it because it's a massive world considering the size of the team and it is beautifully crafted.
The tragic backstories revealed, the phobias, the regrets and the flawed characters grow on you.
And, by the end, in such a dangerous world, you feel an R.R. Martin massacre looming.
This is why I don't think it warrants a sequel.
So please give it a chance, it might surprise you.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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