Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with...
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.
You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….
About the team:
Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.
All the names, locations and characters featured in Ghost of a Tale are copyright SeithCG.
Popular achievements
Unbound
Escape from Tilo’s cell.
common
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83.99%
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While this game is simple in concept, in execution this game has more heart and soul than any game that has come out in a long, long time.
Graphically it is a beautiful game and the controls are (mostly) simple and intuitive.
In my opinion this game approaches being a true work of art and I would recommend it to anyone.
Ghost of a Tale is an indie stealth game, set in a world populated by small animals where you play as a mouse minstrel named Tilo. Looking for his wife, he must escape the keep he's imprisoned in, using the help of allies and enemies. The game is open-world, not that big, no fast travel but you can find shortcuts which lessens the time to backtrack. One innovative thing the devs did is make quest items pickable even before the quest starts, so you don't need to backtrack and just turn it in.
While it is a stealth game, it's more like Hitman kinda stealth rather than purely sneaking. Several times, you'll have to put on a disguise to progress, unlocked by finding outfit pieces. Most important is the guard armor, you'll spend a lot of time asking the guard's commander for quests, and making normal guards ignore you. However, you move super slow, so it might be better and faster to sneak around rather than have it equipped all the time.
For a game made by a very small team, I'm amazed at the detail poured into the lore. They created cultures and backgrounds for each animal species. There are folklore that plays a pretty big part during the story, and still shrouded in mystery that makes you want more. Like how a flame with the power of necromancy ravaged the land, but the plains where it was fought mysteriously turned to an ocean.
My only problem with GoaT is a minor one, the lack of quest markers. While its not really needed since most of them are obvious and some others can be marked (for a price), it can be kinda confusing if its your first run without guides. Like for example, you need to go to a new area, but the directions are only mentioned once in a conversation that isn't repeated.
Overall, I think Ghost of a Tale is a well-made stealth game, and if you like the genre, fantasy settings, or cute animals you'll probably have a great time. Tilo's story doesn't seem to reach an end just yet, so I'll be waiting for a sequel or more stories in this world.
Love it, love it, love it! I played the whole game. This game was so awesome in story and play experience. My only wish would be for the story to continue in a sequel.
Everytime when the game looses focus (e.g. when I press ALT-TAB or some app pops up), GoaT just hangs. Happens on both my machines, 16/32 GB RAM, RTX 2060/4060ti and fast SSDs.
This game is excellent. It looks, feels and plays as good as you can expect from AAA title (in fact even better in some aspects). Even still being in-dev (thus – unfinished) it is more polished than many “final releases” from much larger developing teams/companies.
The only fundamental problem (one that unlikely go away at the time of release) is the author(s) probably assume that everyone have similar hardware and control preferences. It may work on console; it never ends well for PC title.
Pros:
1) Great visual style and atmosphere.
2) Nice graphics (not mind-blowing, but good enough for 2016 game).
3) Excellent character design and world lore.
4) You do NOT have greatsword/minigun/megablaster to slaughter hundreds of enemies that stand between you and new pair of boots.
5) Overall feeling of being inside a fairy tale.
Cons:
1) No support for exotic monitor resolutions. By “exotic” I mean 1280x1024, 1600x1200 and so on. I can understand when huge companies like Bethesda decide to ignore the needs of a few thousands of potential buyers; I cannot understand when indie developers think they can do the same.
2) Control settings can only be described by word “awful”. Game controls designed with two assumptions in mind: first that the player have only one input device, and second that it is xBox-style game controller.
No support for multiple input devices, not possible to remap half of input commands (including all analog axes), not even possible to choose which devise to use (or at least disable them all to play with keyboard/mouse).
At first, I thought it is as bad as DarkSouls1, I was wrong. Dark Souls at least worked with x360ce emulator/remapper.
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