Edited on: October 31, 2025
Posted on: November 7, 2020

ssling
Verified ownerGames: 746 Reviews: 23
Interesting tactics/puzzle mash-up
At first glance, Ghost Master may look like a simple tactical strategy where the player has to scare the crap out of everyone on the level by using a squad of ghosts, but there is more to it. Later levels often add more diverse objectives, which may require luring mortals to do something or using specific powers of specific ghosts to achieve some goal. It can be both fun and frustrating. There is a fair bit of randomness in this game, and the possibilities of controlling mortals are very limited, which means that, depending on luck, some missions can be completed very quickly, even by coincidence, or be a real pain and take many tries to finish. While most scenarios are rather easy and straightforward enough to win, a few of them (e.g. the final two) can be very tricky. For completionists, there are also bonus ghosts to unlock, hidden within most levels, which require using ghosts' powers (sometimes of more than one ghost) to be released. Hints on how to do that are usually vague or obscure, and in some cases, only very specific powers work while a similar one or, one would think, logically correct ones won't, which makes it a serious but not necessarily fun challenge. As for the ghosts, there is quite a lot of them, divided into different types, and new powers can be unlocked between scenarios. A squad of a maximum of six can be used on a mission, which means sometimes restarts might be necessary in case of lacking the ability needed to do something crucial. Fortunately, the game isn't overly linear and gives some freedom in a sense that there often are multiple solutions to complete the task, sometimes including very creative and unorthodox ones. It certainly is a unique title, hard to classify as any particular genre, and hard to compare with something similar. At least, I don't know of such a game. This uniqueness is probably the reason why it did poorly but at the same time is a cult classic for many people. For those expecting a hardcore strategy, it'll be too simplistic and lacking tactical depth. The puzzle aspect could be better thought out. But overall, this mix kinda works.
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