Azriel Odin, ex-assassin, arrives on the rain-drenched planet of Barracus. When things go horribly wrong, he can only seek help from the very criminals he used to work for.
Meanwhile, across the galaxy, a man called Delta-Six wakes up in a hospital with no memory. Without knowing where to turn or wh...
Azriel Odin, ex-assassin, arrives on the rain-drenched planet of Barracus. When things go horribly wrong, he can only seek help from the very criminals he used to work for.
Meanwhile, across the galaxy, a man called Delta-Six wakes up in a hospital with no memory. Without knowing where to turn or who to trust, he vows to escape before he loses his identity completely. As fate brings these two closer together, you’ll discover a world where life is cheap, identities are bought and sold, and a quest for redemption can change the fate of a whole galaxy.
Gemini Rue will delight you with its moody background music, gritty atmosphere, and a story that will leave you thinking about the very nature of the human psyche and even free will. This is a must-have for classic pixel art, point-and-click adventure, and noir detective stories fans alike!
It’s a neo-noir sci-fi adventure that will take you across the galaxy.
Engage in dangerous shootouts and solve devious dialogue-based puzzles.
Take control of two different characters on the opposite sides of the galaxy.
Goodies
avatars
soundtrack
wallpaper
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When I first played Gemini Rue I wasn't a huge fan of the adventure genre, I played a ton of them as a kid but I kind of lost interest and stopped following them. I picked this up as a part of the Indie Royale and played through it and I was blown away. The art is great, the atmosphere is outstanding, and the story is really intriguing. It unravels in a great unique way. It turned me back on to adventure games and now I love them again. Even the actiony sequences are fun!
I think, for adventure games a good story with a twist is the most important part and Gemini Rue (GR) definitely has it. Atmosphere of the game is a bit depressing and tense, but in a right amount. So it will set you in right mood but won't pressure you in the same time. Old fashioned graphics fit in perfectly. I came across GR accidentally this year and was not disappointed. Must play, for any adventure gamer!
Gemini Rue was the first Wadjet Eye published game I bought and finished, and it started my decade long love for the publisher. Here are some of my favorite features.
As a point-&-click adventure, you get logical puzzles and captivating story progression that are motivated by sensible hints picked up naturally while you play. Even when I used a guide a few times, it was always "Ok. That makes sense." Never "What the hell?" The level of interactivity with the game world feels just right, neither too restrictive nor bloated.
As an indie game, it's the perfect length: enough to flesh out the story but not so long that it drags. The developer commentaries provides some great insight from the game creator on the creative process of making games. It feels innovative, both in its plot and in its cover-based shooting combat.
As a Wadjet Eye game, it has the same feel that I find appealing in the others games they publish. Although the presentation feels retro, it's also fully voice with detailed and stylized character portraits. The story has just the right amount of quirky strangeness rooted in relatable human feelings. The game always feels like an adventure or a journey with obstacles to overcome, never a collection of puzzles strung together by a mandatory plot.
If you like Wadjet Eye kind of games, you will like Gemini Rue. If you are interested in what I described above, this game is a must-try.
A very down-to-earth game. The plot is enticing and well structured, and you do not come across absurd moments or actions: you have a clear idea of what you have to do to proceed (no moon logic whatsoever, the plot always commands your actions), but at the same time it's never too obvious what precise actions you have to follow. The atmosphere is well represented, with its noir+cyberpunk feeling, but it also has its ironic moments. I even enjoyed the fighting, which I normally don't in any game, and making its difficulty level custom is another big pro.
It has some minor flaws - a couple of things that required a bit of trial and error and such - but all in all, especially for a game made by just one person (and their only game!), it is an amazing experience.
It's a nice little story witha philosophical question, and flair. Voiceover is good, and mystery can keep you guessing and wanting to complete it.
Sadly, it seems to be one of the earlier Wadjet Eye works, since a number of things can be cluncky. Interface of inventory is quite vague and not intuitive. Walking distances are boring as the locations are noir city and liminal prison space. Too repeatible to be enjoyed.
Adding a shooting minigame, along with a boring tutorial for a point'n click game? Count me out, it should not be there at all. I set combat to easy with no regrets.
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