Posted on: October 1, 2019

Nezna1ek
Games: Reviews: 10
Good for its price
In comparison to X-Com tactical part in GalaxySquad is simpler: the game does offer few different mission types (kill all; rescue civilians; etc.) but the layout of a battlefield is (procedurally generated) very basic (nothing like going to buildings or multi-level spaceship) which limits the games replayability and it is probably my biggest complaint. Another comparison: soldiers have skills but they use a resource (energy) to use it rather than a cooldown. Soldier level progress is not as deep as in X-Com (at max level 10 your soldier has all skills for his/her class). Strategy part felt a little bit richer: enough different items/weapons (probable the most polished part), pick different ship type (="base") and customize it. On the other hand, some ship designs are much better then others and most of the ship modules do not have any significant impact on the game. I have finished the game on all difficulties and for all story choices. It is relatively short (apr. 7h per walkthrough). When playing it I fell in love with the graphics. I also encountered several bugs but the developer was very helpful and responsive. Thumbs up. Overall, I have enjoyed it but after finishing all 4 story choices the game lost most of the replay value for me (and I have returned to OpenXCom). Word of warning: the game does not explain lots of things. There is also no "load" button (you can only restart current mission is you have not picked ironman mode). I suggest starting the game with low difficulty (and go higher for the next playthrough).
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