The adventure of Gabriel Knight starts with gathering materials for his new book, and ends up becoming a fight for his very soul. During his investigation he discovers that he is the heir to the title of “Schattenjäger”, or “Shadow Hunter”, which has been passed down in his family from generation to...
The adventure of Gabriel Knight starts with gathering materials for his new book, and ends up becoming a fight for his very soul. During his investigation he discovers that he is the heir to the title of “Schattenjäger”, or “Shadow Hunter”, which has been passed down in his family from generation to generation since times long forgotten. He must now face countless dangers in New Orleans, Africa and Germany, each bringing him ever closer to unraveling the mystery behind suspicious voodoo murders. Haunted by nightmares, he won't give up until he reveals the truth.
In this "full-talkie" version of one of the best horror adventure games ever created you can listen to over 7,300 lines of recorded dialogue performed by professional actors including Mark Hamill and Tim Curry. Allow yourself to be sucked into this amazing neo-Gothic story full of dark secrets, nightmares and tons of atmosphere!
A gripping, captivating, supernatural detective psycho-thriller
The first part of one of the greatest stories ever told in a video game, written by the talented Jane Jensen
Well-designed, memorable characters with a whopping 7300 lines of recorded dialogue
While the graphics will look a bit rough on modern machines, the characters and story more than compensate in the opening game in a trilogy by Jane Jensen. The story follows the titular character as he seeks to uncover the truth about a series of murders and his own family history. The story is set in New Orleans, where Knight uncovers a voodoo cult. This is a terrific old school adventure. I still can hear Tim Curry's lazy Southern drawl in my head as he speaks of himself; he leads a cast of excellent voice actors.
This gem was followed up by The Beast Within, the only game in the series to feature FMV, which was all the rage at the time, and I think one of the few games to make it work really well. If I recall correctly GK 2 came on a whopping 6 CDs and had an equally compelling story that followed Gabe and Grace's efforts to investigate werewolves in France.
The third title, Blood of the Sacred, Blood of the Damned, was less well-received than the previous two (I think the heyday of adventure games may have passed--at least for that period in time), but still told a compelling story that will be very familiar to readers of Dan Brown.
I hope Gog gets them all.
This is an excellent Sierra yarn, whose strengths and weaknesses are typical of the adventures the studio churned out in back in the day.
On the one hand, Sins of the Fathers has Sierra's strengths in abundance: a solid story and voice cast backed by gorgeous artwork. I happily played the game all the way to the end because I wanted to find out where the characters were going and what would happen next. Sins of the Fathers has a much darker tone and story than most Sierra games, and I appreciated its commitment to its urban fantasy-style setting.
On the other hand, this is a Sierra adventure to a T. Puzzles are frequently frustrating, requiring you to make odd leaps in reasoning, have picked up the correct random item elsewhere, be terrible to other characters to manipulate situations, or just plain old hunt for some very specific pixels. As someone who does not play adventure games for the puzzles, I happily resorted to a walkthrough at multiple points throughout the game.
Ultimately, even if you haven't played Sins of the Fathers yet, I think you probably know whether it is for you. If you are an adventure game fan and like the sound of the story, dive in! But if you've had bad experiences with adventure genre puzzles before, I don't think this one will convince you differently.
The best part about this game is the atmosphere. It really feels like you're walking around New Orleans and New Orleans is such a unique city. Compare this game to Broken Sword where you spend the first part of it walking around Paris (which is also a unique city) and yet Broken Sword's environment could have been anywhere. Peppered throughout are historical tidbits, which actually are interesting and come in just the right amounts.
That's the best part of the game. Also quite fun is the feeling at the beginning that you're just sort of puttering about and maybe not taking your investigation too seriously -- that's a nice change of pace. You start off maybe going to find your friend with the police who wants you to meet him at the crime (but he hasn't told you where it was), or else you could go pay your grandmother a visit. Or maybe you just want to visit the park or look around a Voodoo museum. Eventually, however, all you want to do is to investigate the case. But your grandfather's mystery and trying to bed that woman in the limousine will still pop from time-to-time.
That dialogue is also good generally, and educational, and spoken by some very fine actors (including a Tim Curry who has use to the game to stretch his talent quite a bit). And the art is top notch. Perhaps the music is not to memorable.
Atmosphere is what all that amounts to and the game is exceptional with it, enough that it gets four out of five stars for just that, since there isn't too much else in the game. The plot unoriginal, being borrowed from She by H. Rider Haggard, and the "She" in this game is the least interesting character of the bunch and has about three lines of dialogue for the whole game and yet we SHOULD care about her the most after the hero (the game is guilty of a common movie foible that we should care about the female protagonist because she sleeps with the hero). Other issues include there not being a single puzzle that is taxing or memorable, that there are glitches a plenty (the most annoying that the music is too loud and has to be adjusted every time you load the game), and that every so often, even regularly in the first few chapters, you have no idea what to do next and must revisit every single location and when you find something to do you must then do it all over again to see if now anything's changed in any of the locations you've already visited. (I admit this the lazy quality I spoke highly of before is partly to blame for this. But give us some more of those errands to run about town so that we can feel that there's SOME reason to visit the drug a fifth time. Or else open up a few NEW locations -- there are just the old ones over and over game for the whole game with a vacation every now and then)
A final complaint has to do with ending, but there won't be any spoilers because it has to with so many adventure games, probably 90% of the games I've played. The climax rushes in with what amounts to a movie punctuated by pauses where you must do something, and it must be the correct or you die and must start from your last save (hopefully right before the movie), these "puzzles" are never ingenious, it's just some obvious thing your hero must do, or maybe it's one of two or three obvious things and the other two kill you. It is so obnoxious because it's not really a game, it just forces you to watch the movie sequence three to five times and cross your fingers. It's the opposite of exciting which is what I'd hope the end of a story would bring. It's hardly something to blame Gabriel Knight for since it across the board on adventure games, but somebody needs to rethink this, and until then just give us a straight movie.
Anyways perhaps I've spent more time on the problems that what is great about it. But it's hard to explain what is great when that is feeling brought on by the atmosphere. I heartily recommend it. And hope that the sequels will be just as good. :-)
Maybe I'm just stupid, but I found myself having to use hints quite a lot - often for silly little things that I missed. It would be good if there was an in-built hint system. Characters don't give enough hints. For example, the first puzzle you get is going through your Granddaddy's belongings - I only realised this puzzle wasn't properly completed when I got to day 5 or 6!..
That said, the story is really good.. characters are excellent and the final day had me sitting on the edge of my seat. If you get frustrated, use walkthroughs, and remember that once you get past day 5 or 6, the map starts to get a bit smaller and more manageable and the game becomes a lot more fun.
The story is a bit cliche and very cheesy but enjoyable. I like it that the real facts blend in so well with the paranormal stuff. The german language parts made me smile, I am german btw. The gameplay is confusing and challenging, too many verbs and no hotspots. Sometimes I already tried the solution but clicked one pixel too far and got a negative reaction and therefor stopped trying. Some parts are even more frustrating because you have to react very quickly. The voice acting is good except for the horrible narrator, but you can turn her off so it's not a big deal. The puzzles are challenging so I can't recommend this for someone who just starts with point and click.
It certainly has it's flaws but it's a classic. Play it. =)
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