The adventure of Gabriel Knight starts with gathering materials for his new book, and ends up becoming a fight for his very soul. During his investigation he discovers that he is the heir to the title of “Schattenjäger”, or “Shadow Hunter”, which has been passed down in his family from generation to...
The adventure of Gabriel Knight starts with gathering materials for his new book, and ends up becoming a fight for his very soul. During his investigation he discovers that he is the heir to the title of “Schattenjäger”, or “Shadow Hunter”, which has been passed down in his family from generation to generation since times long forgotten. He must now face countless dangers in New Orleans, Africa and Germany, each bringing him ever closer to unraveling the mystery behind suspicious voodoo murders. Haunted by nightmares, he won't give up until he reveals the truth.
In this "full-talkie" version of one of the best horror adventure games ever created you can listen to over 7,300 lines of recorded dialogue performed by professional actors including Mark Hamill and Tim Curry. Allow yourself to be sucked into this amazing neo-Gothic story full of dark secrets, nightmares and tons of atmosphere!
A gripping, captivating, supernatural detective psycho-thriller
The first part of one of the greatest stories ever told in a video game, written by the talented Jane Jensen
Well-designed, memorable characters with a whopping 7300 lines of recorded dialogue
I still have my cd around here somewhere but I repurchased it such an awesome game and great voice acting by Tim Curry as Gabriel Knight. If you want to own this game I suggest buying the original the remake just looks too polished to me just doesn't have the charm that this one has. Not to mention no Tim Curry as Gabriel Knight in the remake. Yes I admit it I'm a huge Tim Curry fan :)
At this point I'm just one of the choir, but that's OK - this game is terrific. It was great back when it first came out, and it still has the goods. Playing the original Gabriel Knight in the modern day does require a small adjustment to headspace - big crunchy pixels! and sound that is occasionally balky - but the story is satisfying, the gameplay is good, and the voice acting is simply stellar.
I played this game when it first came out, back when the whole world was made of big crunchy pixels and balky sound, and enjoyed it a great deal (though I didn't finish, and got stuck a lot). I wasn't sure if it would still be fun, these 20 years later - and I'm glad to say that it really is. Once you get used to the blunt tools of the day, the great game is still intact and ready to take you on a ride.
I could say more, but it's all already been said, and a hundred times over. This is a joy of a game, from a time when developers were boldly stepping out to try new things. It feels fresh and alive, and I just finished it - I'm ready to recommend it heartily.
Although I'm not a big fan of mystery or horror, the first Gabriel Knight tells a satisfyingly complex story and develops a richly detailed world of voodoo, shadow hunters, mystics, and beignets. The graphics are clean and on par with other Sierra titles of the time. The varied soundtrack creates an appropriate sense of peacefulness, tension, mystery, or danger on every screen.
The game takes place over a series of days, and you spend most of the game revisiting the same dozen places each day. There are mandatory tasks to accomplish before each day will end (so, no unwinnable scenarios), but it's often unclear what needs to be solved today when you won't see the significance until tomorrow. Feedback on specific actions is good; general guidance is poor.
Constant backtracking is bad enough without being unsure what you're looking for, but a couple puzzles (eg, the clock) require MAJOR leaps of logic that can hold up the game. There are also too many interaction icons (pick up, move, operate, AND open?) that are inconsistently interchangeable, making some obvious solutions confusingly precise.
The voice acting adds to the experience (though I did turn off the voiced narration immediately—good voice, but not for a narrator), but some of the characterizations are questionable. Gabriel continually sexually harasses Grace, but we're meant to excuse it as funny banter. Her deep concern for him later on seemingly comes out of nowhere, as does the romance between Gabriel and another character. Of all the corpses Gabriel encounters and reacts to, the person he knew best affects him the least. As good as the rest of the writing is, these are serious turn-offs.
If you're looking for a more forgiving Police Quest with Cajun flavor and a supernatural twist, give Gabriel Knight a try. Just take the critical acclaim with a grain of salt.
NOTE: GOG download doesn't offer the graphic novel that came with the game. The game contains adult language, some nudity, and graphic gore.
I didn't play this game when it first came out (I've always been more of a Lucasfilm guy), but now that I've finished it, I can definitely see the praise it's got was well deserved.
The story is really engaging, one of the best among all adventures I've played (and I've played a lot). It peeks on many common tropes but it always puts its own twist on them.
There are tons of lines of dialogues for you to dive in, if you're into that kind of stuff, and they're never obvious, always giving up small clues or simply adding depth to the story.
The puzzles have been more of a mixed bag to me: many are clever but some are just unfair. Some clues are really far-fetched and there is always something to prevent you from brute-force you out of the empasse. Moreover, it's not unusual to have to go pixel-hunting.
I can see that some jokes are very sexist, especially by today's standards, but the game is ultimately a product of its time, plus it never takes itself too seriously, so people should take it easy or just pass.
The script is outstanding and the atmosphere actually made me feel involved in the plot, which was also brilliant. If you like point & click adventures you shouldn't miss this game.
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