Posted on: May 9, 2022

NevertossaDwarf
Games: 2 Reviews: 4
Tedious and poorly designed
There is a single term that can sum this entire, overly-priced DLC up: artificial difficulty. As I mentioned in my main-game Frostpunk review, this scenario sucks the fun out of the formula, and replaces it with unnecessary tediousness. Gone is the balance: now, you have to rush at breakneck speed in order to build entirely new building chains, just so you can manufacture ridiculous new components needed to get your generator up and running: and your generator will always be ruined, and require a stupid amount of time to repair with said new components, which brings us to the next, unnecessary element of the aforementioned artificial difficulty: toxic gas. That's right: a previously non-existent toxic gas now now threatens your workers lives and health 'while' they are busy restoring the generator at an excruciatingly-slow pace, all while the temperature drops, and drops, taking away too many workers needed to gather the basic resources needed to survive. This is not fun: this is painful, and in a 'very' forced, artificial way. To top it off, your workers now complain about the most petty and stupid of things, whereas previously, their grievances were founded in legitimate, life-threatening concerns. And worse: they'll go on strike for said petty reasons now: In the middle of a deadly global winter. With no apparent survival-instinct. Like over-grown, petulant children: they would rather suffer and die, than do what I tell them (While this could easily say quite a bit about the writing team for this DLC, I digress.). Why and/or how anyone could find enjoyment in this is beyond me, but this is most definitely 'not' the Frostpunk I've enjoyed since the game's release. It feels like they were testing out a future game's mechanics within an existing game... and charging people to play the beta. No thank you, 11 bit.
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